Look at Tiny Glade, it’s a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.
Comment on Anon turns on raytracing
brygphilomena@lemmy.dbzer0.com 3 weeks ago
I think raytracing is fine for games that want a lot of realism. But I’m playing games with monsters and fantasy. My suspension of disbelief isn’t going to break because reflections aren’t quite right.
But I’m pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.
AdrianTheFrog@lemmy.world 2 weeks ago
semperverus@lemmy.world 3 weeks ago
Image
southernbrewer@lemmy.world 3 weeks ago
What game is this?
RickyRigatoni@retrolemmy.com 3 weeks ago
Dark Souls 2
BaroqueInMind@lemmy.one 2 weeks ago
Call of Duty Modern Warfare 2
Chrobin@discuss.tchncs.de 2 weeks ago
Pokémon Ruby/Saphire/Emerald
MonkderVierte@lemmy.zip 3 weeks ago
Yes, cool. But annoying after the first minute.
KairuByte@lemmy.dbzer0.com 2 weeks ago
<.< How is that annoying?
MonkderVierte@lemmy.zip 2 weeks ago
Distracting, if the only thing moving else are NPC and mobs.