Look at Tiny Glade, it’s a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.
Comment on Anon turns on raytracing
brygphilomena@lemmy.dbzer0.com 11 months ago
I think raytracing is fine for games that want a lot of realism. But I’m playing games with monsters and fantasy. My suspension of disbelief isn’t going to break because reflections aren’t quite right.
But I’m pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.
AdrianTheFrog@lemmy.world 11 months ago
semperverus@lemmy.world 11 months ago
Image
southernbrewer@lemmy.world 11 months ago
What game is this?
RickyRigatoni@retrolemmy.com 11 months ago
Dark Souls 2
BaroqueInMind@lemmy.one 11 months ago
Call of Duty Modern Warfare 2
Chrobin@discuss.tchncs.de 11 months ago
Pokémon Ruby/Saphire/Emerald
MonkderVierte@lemmy.zip 11 months ago
Yes, cool. But annoying after the first minute.
KairuByte@lemmy.dbzer0.com 11 months ago
<.< How is that annoying?
MonkderVierte@lemmy.zip 11 months ago
Distracting, if the only thing moving else are NPC and mobs.