Look at Tiny Glade, it’s a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.
Comment on Anon turns on raytracing
brygphilomena@lemmy.dbzer0.com 21 hours ago
I think raytracing is fine for games that want a lot of realism. But I’m playing games with monsters and fantasy. My suspension of disbelief isn’t going to break because reflections aren’t quite right.
But I’m pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.
AdrianTheFrog@lemmy.world 12 hours ago
semperverus@lemmy.world 17 hours ago
Image
southernbrewer@lemmy.world 16 hours ago
What game is this?
RickyRigatoni@retrolemmy.com 16 hours ago
Dark Souls 2
BaroqueInMind@lemmy.one 14 hours ago
Call of Duty Modern Warfare 2
Chrobin@discuss.tchncs.de 14 hours ago
Pokémon Ruby/Saphire/Emerald
MonkderVierte@lemmy.zip 16 hours ago
Yes, cool. But annoying after the first minute.
KairuByte@lemmy.dbzer0.com 5 hours ago
<.< How is that annoying?
MonkderVierte@lemmy.zip 1 hour ago
Distracting, if the only thing moving else are NPC and mobs.