The first F.E.A.R. had excellent dynamic lighting, I’d argue it had the epitome of relevant dynamic lighting. It didn’t need to set your GPU on fire for it, it didn’t have to sacrifice two thirds of its framerate for it, it had it all figured out. It did need work on textures, but even those looked at least believable due to the lighting system. We really didn’t need more than that.
RT is nothing but eye candy and a pointless resource hog meant to sell us GPUs with redundant compute capacities, which don’t even guarantee that the game’ll run any better!
Upgraded from a 3060 to a 4080 Super to play STALKER 2 at more than 25 frames per second. Got the GPU, same basic settings, increased the resolution a bit, +10 FPS… Totes worth the money…
KyuubiNoKitsune@lemmy.blahaj.zone 3 weeks ago
F. E. A. R. And Riddick EFBB were beautiful games, I remember GTA SA coming out a few months later and thinking, WTF are these graphics.
latenightnoir@lemmy.blahaj.zone 3 weeks ago
Seriously, even GTA III had a MUCH better defined atmosphere and feel than SA!
And the Riddick games were, indeed, gorgeous! In a grim as hell way, but gorgeous!
KyuubiNoKitsune@lemmy.blahaj.zone 3 weeks ago
It was fun though, despite the shitty GFX, was definitely my favourite of the series.
latenightnoir@lemmy.blahaj.zone 3 weeks ago
Agreed, it was a major step forward in terms of mechanical complexity, but I couldn’t shake the feeling that everything I saw was made out of plastic, y’know? Cars included.
rtxn@lemmy.world 3 weeks ago
To be fair, the “sunny California” setting and atmosphere is probably as bland and generic as it gets. It didn’t give designers a lot to work with.
latenightnoir@lemmy.blahaj.zone 3 weeks ago
It’s not just that, Vice City was set in Miami, I’d argue it had similar vibes/aesthetics (accounting for the difference in time and setting), and it felt significantly more cohesive and well-designed in terms of aesthetics.