Comment on Cyberpunk 2 is now in preproduction, CD Projekt says
474D@lemmy.world 2 days agoWell for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
SupraMario@lemmy.world 2 days ago
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
nogooduser@lemmy.world 2 days ago
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
SupraMario@lemmy.world 1 day ago
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
nogooduser@lemmy.world 1 day ago
I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.
The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.
Coelacanth@feddit.nu 2 days ago
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
SupraMario@lemmy.world 1 day ago
Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.