Comment on Cyberpunk 2 is now in preproduction, CD Projekt says
LandedGentry@lemmy.zip 2 days agoWell one surefire to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
Quetzalcutlass@lemmy.world 2 days ago
If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
LandedGentry@lemmy.zip 2 days ago
I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man’s High
Quetzalcutlass@lemmy.world 2 days ago
Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
LandedGentry@lemmy.zip 2 days ago
As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back and it didn’t resemble at all what they promised.
Famously they didn’t have any of the parkour/traversal mechanics they promised. The skills tree was so bad they had to completely rebuild it.
474D@lemmy.world 2 days ago
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
Ushmel@lemmy.world 2 days ago
braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things
MITM0@lemmy.world 2 days ago
They lied about almost everything
vivendi@programming.dev 2 days ago
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
Ushmel@lemmy.world 2 days ago
i was a day 0 PC owners and it was 100% normal launch day fuckery.
LandedGentry@lemmy.zip 2 days ago
No it absolutely was not lmao dude are you joking? I’m glad it worked for you but the PC version was buggy as fuck too
kemsat@lemmy.world 2 days ago
I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.
LucidNightmare@lemm.ee 1 day ago
Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!
Now, the console releases on the other hand… yikes man. Yikes…
sp3ctr4l@lemmy.dbzer0.com 2 days ago
That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’