How is it mediocre?
Comment on How Clair Obscur’s Composer Created An Incredible Soundtrack
Pilferjinx@lemmy.world 1 day ago
The gameplay is mediocre but the storytelling, soundtrack, and atmosphere are amazingly good. One of the few games I want to finish in quite some time.
WhiteBurrito@lemmy.world 1 day ago
Mog_fanatic@lemmy.world 1 day ago
Im pretty early into the game so my opinion might change but I simply cannot believe how important dodging and parrying is to the outcome of pretty much any battle. I cannot survive any battle without dodging or parrying pretty much every single attack. Id say I get one-shot by like 75% of enemies I face and can survive at most 3 hits from everything else. I literally never have used Gustaves overcharge at full charge because I haven’t had a fight last long enough to fill it up. I either parry and counter attack to win. Or can’t time it right and die instantly. There’s virtually no in between so far.
Again, this might change later and maybe the difficulty is the problem (I’m trying it on expert) but I’m genuinely surprised at how vital it is to dodge and parry so far. Every fight just comes down to whether or not I can dodge every attack. Still liking the game and all but dang, kinda rough gameplay.
azertyfun@sh.itjust.works 1 day ago
The main difference in difficulty between the modes is the parry window. If your problem is the parry window, switch to normal mode.
I find in normal mode the game is not very hard for main quests, but extremely punitive with the many optional bosses. So if you still want a challenge, they’re right there.
Ashtear@lemm.ee 1 day ago
It’s fairly one-note at first, but you will get options later that will allow you to soak some hits. Make sure you’re keeping your pictos updated.
That said, yeah, in a game with a fully developed dodge and parry system, you’re going to be expected to at least dodge almost everything when playing on high difficulty.
calabast@lemm.ee 1 day ago
Try switching down from expert mode for one fight.
mysticpickle@lemmy.ca 1 day ago
I’m trying it on expert
Sounds like a skill issue bro.
Mog_fanatic@lemmy.world 1 day ago
Lmao I love this take. Must be a skill issue. I don’t have a problem with the parry window or the difficulty parrying. It’s fine. The issue I have is that there is absolutely no strategy in the game so far besides, parry/dodge and counter attack. No skills matter at all, no proccing, no synergy, no need to even think about elemental weaknesses. Everything just comes down to whether or not you can parry/dodge.
Again, this may change as I’m only a few hours in but it is surprising (imo) in a game like this to see none of that matter really at all.
Pilferjinx@lemmy.world 1 day ago
It’s turn based with timed triggers. It’s not bad.
Chronographs@lemmy.zip 1 day ago
I loved the gameplay as well, it seems like a fresh take on the classic turn based jrpg formula
mysticpickle@lemmy.ca 1 day ago
I mean, Super Mario RPG did it first. But yeah it’s a winning formula :>
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