The key to oblivion is to pick tag skills that you won’t use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you’ll basically be a god
Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
recall519@lemm.ee 1 week ago
For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.
the_crotch@sh.itjust.works 1 week ago
Kolanaki@pawb.social 1 week ago
The level system doesn’t work that way anymore. Now when you level up, it doesn’t matter what you leveled up you get 12 points to spread around to any stat. Luck, however, takes 4 “virtues” to level one point, while the others are just 1:1 and you can add up to 5 at a time.
VindictiveJudge@lemmy.world 1 week ago
Doesn’t work in the remaster; they changed so that all skills contribute to level up progress.
ripcord@lemmy.world 1 week ago
So they took the mechanic in the game yhat was universally hated, and made it worse…?
mic_check_one_two@lemmy.dbzer0.com 1 week ago
Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.
LaserTurboShark69@sh.itjust.works 1 week ago
There are mods that help with this
recall519@lemm.ee 1 week ago
True, but I’m currently playing with my kids on Xbox too.
Airowird@lemm.ee 1 week ago
So … just like the original Oblivion?
recall519@lemm.ee 1 week ago
Yeah, and I always stop playing the original early for the same reason.