“Just make good games” doesn’t really work in the age where we’ve got tens of thousands of game releases per year compared to the age of a few hundred games per year.
Kolanaki@pawb.social 10 months ago
If your game can’t even complete with a game nobody knows anything about, maybe your game just fucking sucks?
ampersandrew@lemmy.world 10 months ago
ms_lane@lemmy.world 10 months ago
Well making bad games isn’t working so well either is it…
ampersandrew@lemmy.world 10 months ago
The failure of a game doesn’t come hand in hand with it being bad. Lots of studios are struggling right now, because there’s just so much out there, and no one wants to compete with GTA.
p03locke@lemmy.dbzer0.com 10 months ago
Release timing is always a critical thing to think about, whether you’re talking about games, movies, TV series, or toys.
kboy101222@sh.itjust.works 10 months ago
I do wanna point out that one of the Horizon games (I believe the second) got pretty screwed by releasing within a week of Elden Ring and didn’t suck. Publishers big and small do need to be careful to not release within a time frame of absolutely massive releases such as Elden Ring and, inevitably, GTA6.
Even if the game doesn’t let you play on release day, I’m willing to bet my kidney that it’ll sell millions of copies and nothing big will be released within a month of it
SuperSaiyanSwag@lemmy.zip 10 months ago
And the first game released closed to Breath of the Wild
kboy101222@sh.itjust.works 10 months ago
Oh yeah, I forgot just how bad the timing of both releases were. Didn’t the second games dlc also drop right around Shadow of the Erdtree?
SuperSaiyanSwag@lemmy.zip 10 months ago
A spinoff game, Horizon Call of the Mountain, which is a VR game