Its this game but with x is how we got most new genres.
Kolanaki@pawb.social 2 weeks ago
IMO, “it’s this game, but with X” is innovation. It’s certainly more innovative than “it’s this game, again, with absolutely nothing new” like Ubisoft basically does.
Sanctus@lemmy.world 2 weeks ago
Kolanaki@pawb.social 2 weeks ago
I actually was thinking about this the other day with soulslikes as I make my way through Bloodborne. This is an entire genre that isn’t even new. They’re Metroidvanias! The only real difference is that you don’t get tools as like weapons/accessories to reach new areas, you just get a boring ass key that opens a door or a trigger automatically opens a new path. 🤣
twocupsofsugar@lemmy.world 2 weeks ago
while metroidvania is an apt comparison souls-like games and specifically dark souls games feel a lot like classic dungeon crawlers ( but with real time combat instead of grids. Which in the case of fromsoftwares earlier games kingsfield, makes a lot of sense.
Contemporarium@lemm.ee 2 weeks ago
Is it your first playthrough of Bloodborne? If so I’m so jelly. I’d do anything to play that game for the first time again!! Don’t forget to do the dlc :)
False@lemmy.world 2 weeks ago
It’s evolution rather than revolution. Which is fine, not everything can be revolutionary.
A_Union_of_Kobolds@lemmy.world 2 weeks ago
For sure. And I’d say most of us who like roguelikes and DRG both would just enjoy a good, faithful treatment of it that understands the genre. I don’t expect innovation within a genre, I just want a solid implementation.
SkunkWorkz@lemmy.world 1 week ago
And too much innovation will alienate people anyway. People want something new but at the same time want something familiar. If it’s too out there people can’t relate with it, especially before the purchase, and feel it’s too risky to spend time and money on. And for the people who do try it you still need to convince them to push through the beginning stages of the game. Since very innovative gameplay comes with a steep learning curve and not just skill wise since it breaks conventions there is also a cultural (in the gaming sense) learning curve.
makyo@lemmy.world 2 weeks ago
Absolutely. I think most of us are excited for incremental evolution.
And conversely a lack of that is the chief source of my frustration with games. Bethesda is another dev that comes to mind with the loading screen debacle that was Starfield.
Kolanaki@pawb.social 2 weeks ago
Starfield was just weird. Like, I expected the load screens and all the other GameBryo/Creation jank. But that’s not what made it disappointing. It was just… Boring. I couldn’t get immersed in the world because nothing about it was interesting once you scratched deeper than the surface. Even the twist ending/NG+ system which is actually kind of a neat idea wasn’t done well (like you might have to go through the game up to 7 times before you even see a difference).
CarbonatedPastaSauce@lemmy.world 2 weeks ago
I don’t know anything about the NG+ system because I steered way clear of Starfield, but it sounds like somebody at Bethesda saw people playing Skyrim over and over and thought “How can we monetize that”, hence the grind you’re alluding to. The expected you to encounter it organically because of course the game was such hot shit everyone was gonna play it forever. Oops.
Call me a cynic if you want but these are the guys who invented paid cosmetics.
Contemporarium@lemm.ee 2 weeks ago
You’re a cynic
FarceOfWill@infosec.pub 2 weeks ago
The draw from Skyrim and other ES games is wandering around and stumbling on cool stuff.
They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen.
It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content.
deadcream@sopuli.xyz 1 week ago
I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.