Comment on Creator of Bloodborne 60fps Patch Says Sony Has Sent Him a DMCA Takedown — but Why Now?
Dudewitbow@lemmy.zip 4 weeks ago30 fps with a broken self implemented vsync that causes stutters*
Comment on Creator of Bloodborne 60fps Patch Says Sony Has Sent Him a DMCA Takedown — but Why Now?
Dudewitbow@lemmy.zip 4 weeks ago30 fps with a broken self implemented vsync that causes stutters*
caut_R@lemmy.world 4 weeks ago
I really don‘t understand how FROM, with all their success and talent, fumbles so often on a technical level
Gullible@sh.itjust.works 4 weeks ago
Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to major “what the fuck is happening, why is this code 20 years out of date?” situations.
skulblaka@sh.itjust.works 4 weeks ago
This also may explain why Nintendo can’t implement competent networking features to save their lives.
Sabin10@lemmy.world 4 weeks ago
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
Gullible@sh.itjust.works 4 weeks ago
Excellent, and precisely correct, observation!
Dudewitbow@lemmy.zip 4 weeks ago
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
rtxn@lemmy.world 4 weeks ago
Tying animation speed and game mechanics to the framerate worked for PS1 games, it will work now.