kahjtheundedicated
@kahjtheundedicated@lemmy.world
- Comment on 🗿 2 days ago:
Can you find any sources supporting that?
Everything I’ve come across from this millenium says otherwise. I found this article from Harvard Magazine from 2003 that talks about the archeological findings
- Comment on 🗿 2 days ago:
There’s good evidence that the people that built the pyramids were not slaves, but mostly skilled seasonal workers. There is evidence of the workers having luxurious foods and decent housing in something akin to dormitories. Seems like it’s still unknown if everyone was paid in actual coin, or if some or many were doing it more for religious purposes and were just treated to good food and accommodation while they were there, though some pay rates for some workers have been found in writing. But it does seem like they were mostly rotating crews rather than people living and working there for the years or decades it took to complete them.
If they were slaves, they probably would have been there long term, and not afforded those luxuries.
Wish I had a convenient source for all that, but it’s probably buried in academic journals and papers, but this bbc article includes some of it, and I have found some terrible ad-ridden articles mentioning pay rates and such. I just remember some of that from watching YouTube videos/documentaries tbh
- Comment on Need for Speed: Most Wanted – The game that got me into racing 1 week ago:
Okay so I spent some time driving around, and replayed some missions. The actual drifting dynamics feel how I remember, which is to say intuitive and responsive, though a little too forgiving imo. More on the “arcade” side of “simcade”. So overall good. Though I think they retuned the grip? Lower hp and generally unmodified cars feel way easier to initiate and hold in a drift. In low hp cars the handbrake used to rob too much of your speed and make your engine bog when you got back on power, so clutch kicking was the move. Now you really don’t need to clutch kick at all except in the super low power cars, and even then it’s usually optional. Also they gave the tofu delivery car way more steering angle, which is a positive imo.
Grip driving is definitely not this games forte. Even when a car is set up for grip, it feels like it wants to be a drift car. I can’t quite get the steering setup to make it not feel like a drift car. Every steering input when gripped feels more like trying to initiate a drift than actually turn.
Still, I think it’s fun, and I’m going to do some of the new missions that have been added.
- Comment on Need for Speed: Most Wanted – The game that got me into racing 1 week ago:
I remember there being a major change to the handling like a month after release that was a big improvement, but I haven’t played in several months, so not sure if it’s changed further. But I can play some tomorrow and report back
- Comment on Need for Speed: Most Wanted – The game that got me into racing 1 week ago:
I miss racing games had real progression and plot lines. Are there any more recent big games that deliver on this? I had high hopes for the new Assetto Corsa, but sounds like they abandoned a progression system.
JDM: Japanese Drift Master does in a lot of ways, but you can burn through the story pretty fast, though I did still throughly enjoy it. The grip driving is kinda jank, and is pretty much unplayable with my wheel. But is a lot of fun to just drift around Japan with a controller in some heavily modified jdm legends
- Comment on Hands On with the Anbernic RG Rotate: Weird, Unique, and Instantly my Favorite 2 weeks ago:
Very strange this doesn’t have a 3.5mm jack. That’s one of the main reasons I daily carry a handheld (psp) these days. It’s as valuable to me as a mp3 player as it is a gaming device.
- Comment on 60% of PC gamers have no plans to build a new PC in the next two years — AI pricing crunch on RAM and other components paralyze enthusiast market 2 weeks ago:
Yeah they all either look like a scam or cost more than they did new…
If they don’t rerelease it, I’ll probably pick up a used 5800x(t). Still a big upgrade from my 1700
- Comment on 60% of PC gamers have no plans to build a new PC in the next two years — AI pricing crunch on RAM and other components paralyze enthusiast market 2 weeks ago:
3-5 was pretty normal for a long time, in general and for myself. But I’m sitting at 7 years now, and idk if I’ll build a new one until there’s some kind of crash in prices. Might upgrade the cpu to a 5700x3d though if AMD does actually make more of those
- Comment on 3 weeks ago:
From this Davie504 video
- Comment on Next Dragon Quest and more to be announced this month 3 weeks ago:
DQ11 was incredible, excited to see what they do next
- Comment on Nuts or just looking to gain some attention 3 weeks ago:
Art vs science, many such cases. Decent band, too
- Comment on Nuts or just looking to gain some attention 3 weeks ago:
Almost certainly a bit of performance art. Makes for some interesting imagery, and provocative enough to be posted and discussed here. So he’s done well.
- Comment on Forza Horizon 6's Japan map is the series' best yet 1 month ago:
Setting looks sick, if it has actually has some rpg elements again I might be in for the first time since 3.
That said, their dlc schemes have been horrific in the past, and I’m sure they’ll be just as bad now. Also I’d be surprised if they can make the racing feel like it matters. I know it’s a simcade kind of game, but the racing is a lame joke compared to LMU, AC, etc.
Tangentially related, shout out to Japanese Drift Master, a drifting simcade. Way lower budget and kinda jank, but I had a lot of fun with it. Super engaging drifting, you actually have to work for upgrades and better cars, the visuals and map are surprisingly sweet for a pretty low budget game, and the story is actually good
- Comment on What's your opinion on post-game content? do you do it? or are you done with the game when the credits roll? 2 months ago:
If it was a really great game and I’m not ready for it to be over, I’ll play the post-game until I’m out of content or over it. Mostly jrpg’s
- Comment on Stellar Blade 2 May Not Be Published by Sony, As Shift Up Strengthens Its Capabilities As A Multiplatform Publisher 2 months ago:
Which would mean it’s unlikely to be PlayStation exclusive, even under their alleged push for exlusive games. So… good?