adam_y
@adam_y@lemmy.world
- Comment on They're somehow always baffled that their cakes are melting 1 week ago:
“Brits have bland food” is such a tired trope.
It’s the same level of ignorance as “US food is just fast food”.
- Comment on [deleted] 2 weeks ago:
Fishes is not the plural of fish.
Unless we are eating rices too.
And I’m ok with that.
- Comment on Keir Starmer raises eyebrows as he proudly declares himself a 'gooner' 2 weeks ago:
First thing, that sland term is used here in the UK. It’s an internet thing, not a US thing.
Weird as fuck to suggest that.
Second thing, we’ve been calling him a wanker for quite a while now.
- Comment on Don't fuck them 2 weeks ago:
If no books, a well worn library card is a sexy substitute.
- Comment on Don't fuck them 2 weeks ago:
Jailbreak, Anna’s, calibre.
Shush.
- Comment on We're so back 3 weeks ago:
It isn’t like LD100 (although it may be)
LD50 is the minimal dose lethal to 50% of a subject population. Twice that dose might be anything between 50% and 100%.
- Comment on Im a weekly showerer 3 weeks ago:
This guy Magics the Gatherings.
- Comment on Im a weekly showerer 3 weeks ago:
Right? And I’ve been saying that at night, whilst you sleep, a similar process happens all over your body.
Sweat, dead cells, farting under the duvet.
That’s why we shower in the morning too.
Bed time isn’t a magical clean stasis. Biological processes happen. People seem to miss that in this weird debate.
- Comment on Im a weekly showerer 3 weeks ago:
After you go to bed?
- Comment on Im a weekly showerer 3 weeks ago:
Like, do you brush your teeth in the morning or at night?
But you haven’t eaten anything in the night, right?
That’s the logic on display here.
- Comment on Im a weekly showerer 3 weeks ago:
Shower at night for yourself, shower in the morning for other people.
There seems to be a misconception that showering at night, getting into a clean bed and waking means you’re still clean… The truth is the majority of odours and filth come from you. Sweat, dead skin, other stuff…
These posts are always positioned as a binary, even when you can do both, and there’s some nuance to it all.
- Comment on Good luck figuring it out since it also doesn’t come with man pages 1 month ago:
Such wildly fake outrage.
The real outrage should be that we care what the pronouns of any corporate mascot are.
They aren’t real. They aren’t able to feel. Corporations are not people.
“It” until you are open source and then we talk.
Same goes for Ronald McDonald.
- Comment on I'm not saying that I agree. But I understand. 1 month ago:
Aside from the visual cues. The context is clearly bullshit too.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
It’s your assertion that “Devs don’t implement these sort of things because they would rather spend their time on things that make their game different” that I disagree with.
That’s just not how it is. Serious thoughts goes into the mundane stuff. The UI, especially.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Ok, but you understand that even at a reasonably low level “plugins” exist for core functionality.
Libraries within code exist to make certain tasks standardised and easy to implement. Game engines abstract common requirements like level loading, control schemes, camera movement…
The point I’m repeatedly making is that these things already exist, and if a designer chooses to implement them one way or another, then I suspect they have a reason to.
No one sets out to make a half-assed game. Even the jank out there was probably a better idea at one point. But often that comes from hubris, not from a lack of “plugins”.
Again, I used to do this as a job. I was pretty mediocre, but I did get to work with some amazing talent… And I think they’d back me up on this. Creating cm games isn’t about standardisation, it is often about exploration. It is an art form as much as it is a technical process.
However, I highly recommend you give it a go yourself. GODOT is a great engine with a ton of functionality and plug ins as well as tutorials. Spend a week making a very simple game with very simple controls. Do the thing and report back. I promise I’ll play it and I’ll celebrate it with you.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
I disagree, rather strongly.
The evolution of gameplay comes from the diversity of design.
This occasionally enables games, of varying quality, to break with orthodoxy and to create new paradigms.
The two stick control method we use for FPS, for example, only happened because someone broke with convention when designing Alien Resurrection for the PS1.
It was absolutely planned at the time, but soon became the standard.
My point is that you don’t know what needs to be improved until the alternatives appear.
So no, inventory should not confirm to a standard. It should be entirely driven by the aspirations of the designer and the needs of the game.
There will be times when games don’t get it right, much like in biological evolution, there are mistakes and dead ends, but the only thing you really want to avoid is a monoculture.
- Comment on How long until the rise of games with mods turns into user created games. 1 month ago:
Think you just described a game engine like Godot or Armory.
Ultimately that’s what you are describing there with such a free-form framework. The tools to make anything.
Even at a higher level engines like RPG maker and twine exist within genres.
And that isn’t a mod, so much as a game.
But going back to mods…
And why should that end up with a common look and feel? People have been modding the look and feel of games since the 90s.
Credentials: I made mods and maps in the 90s and commercial games in the 2000s.
- Comment on UK cinema issues Minecraft warning as police are called to ‘disruptive’ screenings 1 year ago:
It is. And in the Independent newspaper which has editors that should have spotted a clanger like that.
- Comment on UK cinema issues Minecraft warning as police are called to ‘disruptive’ screenings 1 year ago:
Yeah, it is a financial success, but so was the emoji movie… Not sure that qualifies it as “culturally renowned”.
Conflating those ideas that money equals cultural impact is what leads us to an endless cycle of sequels and reboots that most people watch once and then forget.
- Comment on UK cinema issues Minecraft warning as police are called to ‘disruptive’ screenings 1 year ago:
Classic independent reporting “the movie whose cultural impact is renowned”.
Is it? There’s no proof that the movie is having a renowned cultural impact above any others and the link on their own site for that quote is talking, not about the movie, but Minecraft as a whole.
- Comment on Gaming has a polarization problem 1 year ago:
The only part that’s unique to gaming is that gamers are the most toxic community in the internet.
I wish this wasn’t as true as it is.
- Comment on Gaming has a polarization problem 1 year ago:
I don’t think k this is a gaming problem.
It is a discourse problem.
People engage in absolutes. They either love a thing or hate a thing. There’s no nuance.
And it must be made to cater for them, there’s no expectation that it will contain choices they don’t approve of.
And this stance, this modern relationship with the world permeates everything, especially forms of media.
You see it in films and books… Fans and stans and folk trying to take it down. There is no nuance or middle ground.
People don’t accept that, perhaps, something isn’t just “not for them”. That’s why you get grown men complaining about the direction of children’s shows they used to watch.
And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.
Audience error.
- Comment on Mutant Reviewers article: Six of the worst cult sequels out of the ’90s 1 year ago:
Thanks, that guy.
- Comment on Mutant Reviewers article: Six of the worst cult sequels out of the ’90s 1 year ago:
Nice listicle, but would have been better to write something inciteful as to why all these sequels failed so hard.
It wasn’t just the cash grab, but a fundamental misunderstanding of what made the previous film great.
Kids loved watching the original RoboCop because it was R rated. It was a comic book film with gore and guns. It was illicit.
Then they turned him into a cartoon character for kids.
Police academy became a paradox of itself. You could argue that the public perception of the police had changed significantly between the original and Mission to Moscow too. It was no longer funny to be entertained by the thought of inept police.
Anyway, that’s just off the top of my head.
- Comment on SNP MP calls for Trump state visit to be scrapped 1 year ago:
Nah, let him come here and make sure his motorcade gets stopped on the streets.
- Comment on 'Jupiter Ascending' came out 10 years ago, and we're still not sure how The Matrix creators' space opera went so wrong 1 year ago:
You’re hired.
- Comment on Current chain of command 1 year ago:
Going to guess you aren’t European and you aren’t aware of what Putin did to our gas prices at the start of the Ukrain invasion.
You’re out by a million miles (sarcasm, not exact figure).
- Comment on To save the superhero movie, we need to bring back themes 1 year ago:
Yes, I totally agree and I think you’ve hit on something subtle but really important…
The difference between starting to make a work (of art, if we are lucky) with an intent for it to be about something and telling people a work is about something.
I think the intent is important. Marvel’s latest round of press includes them telling us how the new Captain America is about modern politics but the plot really doesn’t hold that up beyond some fairly blunt motifs. Ultimately, it feels as if it about a struggling studio, if that is a theme.
I guess the context is really important… And it highlights the slippery thing between thematics and meaning. Take a film like Stalker where the plot is arguably slightly, but the characterisation and the context give rise to meaning through the themes… It would be a different film if Tarkovsky had tried to market it as being about politics and Chernobyl.
- Comment on To save the superhero movie, we need to bring back themes 1 year ago:
Hang on, are we arguing for the same thing? That story, and more importantly, compelling story, is what is needed?
I was just using king as an example of someone who crafts stories… Whether they are page-turners or not, that compel audiences.
My problem with Marvel films is that they are stale, narratively, and as such the only thing that can fix them is decent writing that isn’t in the service of “franchise”.
- Comment on To save the superhero movie, we need to bring back themes 1 year ago:
Yeah, if we weren’t talking about Marvel films you’d have a point.