Flagstaff
@Flagstaff@programming.dev
- Comment on 1 week ago:
But what’s on top of the white cooler?
- Comment on Rare 1 week ago:
Touché!
- Comment on If someone wants to be a mod of our community do they need to post something? Or can we do it another way? 2 weeks ago:
Oh, nice, I didn’t know that they have their own domain. Great, thanks.
- Comment on If someone wants to be a mod of our community do they need to post something? Or can we do it another way? 2 weeks ago:
Does every single instance have this Photon alt UI, out of curiosity?
- Comment on If someone wants to be a mod of our community do they need to post something? Or can we do it another way? 2 weeks ago:
There is apparently an alternate web interface that is a bit more sophisticated called “Photon.” For example, the Photon version of https://programming.dev/ is simply https://p.programming.dev/. In Photon, it is easier to perform mod actions with users who have never interacted with the community in question. I have no idea if every community has this or how it works. It seems to be a wholly different way of interacting with the same instance since not even one’s user credentials carry over from the non-Photon subdomain.
- Comment on Stress checkpoint 2 weeks ago:
Please don’t waste my data when I can rotate it in my mind.
- Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere 2 weeks ago:
Gotcha, fair. I just think that maybe the point-and-click crowd in particular is used to this kind of particular pain, haha.
- Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere 2 weeks ago:
I’m not trying to avoid frustration itself, of which there are many subtypes; you’re talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.
There’s a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn’t seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).
The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.
- Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere 2 weeks ago:
This kind of review is what turns me off to the risk of buying and trying:
Blade Runner is one of those adventure games that I somehow missed when it originally came out, and I’ve been hearing for years how good it is, but in reality… it’s not. It’s got all the stuff people hated about adventure games back in the day - events that can result in insta-death, “puzzles” that don’t make sense in the narrative, countless ways to soft-lock your game…
It’s so infuriating to just be getting into the vibe of the game, only to loop back round every location, speak to every person, examine every clue, finally turn to a walkthrough, realize you did everything right but for whatever random bugged reason the characters who are supposed to spawn just sometimes don’t spawn and there is nothing you can do. Searching online you can find message board posts going back almost 30 years complaining that they got stuck in some place or another and the only solution is to restart the game from the beginning and hope the random number generator doesn’t mess up your playthrough again. Epic waste of time.
I can totally see how you might get lucky and have a playthrough where there is no soft-lock, and have an awesome time. The graphics are excellent and the cyberpunk aesthetic is spot-on. But making an adventure game with random bugged elements is such a self-own, and the age of this one is no excuse - by 1997 LucasArts had already been putting out modern adventures for 5+ years! I can’t really recommend this unless you are a massive Blade Runner fan, it’s just too frustrating by today’s standards.
… versus just watching someone who has already perfectly figured out the game play through it on YouTube.
- Comment on Day 683 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Dang, I have no idea of what this is… I wonder if a speed runner may have been able to find a glitch to escape had you contacted the community about it… That must’ve sucked so badly. I could only imagine.
- Comment on Day 683 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Budgets and lack of time can unfortunately harm quality a fair bit. It makes me think of the anime movie Your Name, which would have had a way better ending if his studio wasn’t strapped, Makoto Shinkai said; it wasn’t what he had wanted.
Well, at least it made a reappearance of need in Ganondorf’s castle, I suppose…
- Comment on Delivery robots are spreading across LA. Residents ‘both pity and hate them’ 3 weeks ago:
Oh no, it’s absolutely not done anywhere near as much as it should be. What I mean is that I think this is still the easier route than just continually destroying robots because they’ll simply beef up security more and more until we can no longer overcome it.
- Comment on Delivery robots are spreading across LA. Residents ‘both pity and hate them’ 3 weeks ago:
This is easily solved by heavily taxing the rich instead of banning innovation.
- Comment on What is wrong with Pop OS? 5 weeks ago:
I dislike Pop!_OS because it just didn’t seem keyboard-friendly to navigate. I like enviros that at least try to cater somewhat to mouse-averse people like me who aren’t capable of jumping to 100% Terminal action.
- Comment on StarFox (N64 Remake) Gameplay Reveal 1 month ago:
They should fuse it with that ground RPG and make their own co-op No Man’s Sky.
- Comment on Anon goes back to Windows 10 1 month ago:
I just want the same interface from Y2K that runs so fucking fast my eyes can’t keep up with my fingers.
This is literally what Linux is always like and it never slows down even after decades.
- Comment on How do I drink more water? 1 month ago:
Rinse after you eat anything (or drink anything other than water) and you’ll never get cavities.
- Comment on I will teach you dingleburgers if it's the last thing I do 1 month ago:
Oh. I didn’t know as I heard it wasn’t really worth reading nor watching… Thanks for the enlightenment.
- Comment on I will teach you dingleburgers if it's the last thing I do 2 months ago:
the restaurant at the end of the universe
What the hell am I reading? LOL!
- Comment on People who have legally changed their first or last names (marriage not included), what is the reason you changed it? 2 months ago:
You don’t have to type the word “Title”; you can just leave it blank.
Anyway, I feel obliged to contribute: I haven’t changed my name, but if I did, I would change it to a name that I simply happen to like better and feel like I would be more empowered by. There’s nothing wrong with my current name though.
- Comment on Do people in real life actually care who dates who and who is in or out of "people's leagues"? 2 months ago:
They tend to in more conservative circles, yeah.
- Comment on Is it possible that none of this is real? 3 months ago:
You’d still need ridiculous amounts of energy to simulate even a small fraction of our world, on the level of thousands of galaxies’ energy per second. Dr. Blitz is a literal astrophysicist who addresses this matter: www.youtube.com/@blitzphd
- Comment on Is it possible that none of this is real? 3 months ago:
We cannot be living in a simulation because the amount of energy to simulate and calculate all the possible atoms, quarks, and other particles and all their simultaneous interactions every fraction of a millisecond would far exceed an exponent of zillions upon zillions of all the possible energy that could ever exist. We wouldn’t even begin to be able to comprehend anything.
“Well… the forerunners’ physics operate differently, duh!”
Uh… if you were to believe that delusion, then I wouldn’t know what to tell you; then you could just rig whatever answer you want to anything. And even if that were true, then the “real” world must be so vastly different from anything we could possibly connect with or perceive that it wouldn’t be relatable anyway and would therefore be worthless or just academic to think about. I guess you don’t want to hear it but this is unfortunately our actual life and that guy was just weird. Ask him if you can buy any potions from him next time or something.
- Comment on Ubisoft Montreal Lead Fired After Critical Comments on New Return-to-Office Mandate 4 months ago:
I hope they eventually crumple from hiring stupider and stupider team leads, then.
- Comment on Scientists Just Found a Dangerous Virus in Arctic Whales Using Drones 5 months ago:
So that’s what’s been killing them off…
- Comment on Titan Passing 7 months ago:
What if that was in the training data? Ha!
- Comment on What are your favorite games from a worldbuilding standpoint? 7 months ago:
:::spoiler Satirical Commentary Buddhists hate it! :::
- Comment on What are your favorite games from a worldbuilding standpoint? 7 months ago:
it had a tremendous effect on my actual worldview
How so?
- Comment on What are your favorite games from a worldbuilding standpoint? 7 months ago:
Dang. I wish I could enjoy replaying it, but nothing will capture the magic of the first time. I always love watching others experience my enjoyed titles live for their first time, though.
- Comment on Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] 8 months ago:
*laughs all the way to !freegames@feddit.uk*