JayDee
@JayDee@lemmy.sdf.org
- Comment on Prehistoric sex toys are kind of hard to look at 2 days ago:
F in the chat for all the improvised fleshlights that did not survive the march of time. Not even an ancient cum sock.
- Comment on It's Wednesday my dudes! 2 days ago:
Toad cum cycle
- Comment on Anon missed /pol/ 4 days ago:
You will still be shot and abducted. It will not be any harder for the cops.
- Comment on USELESS 1 week ago:
Goddamn. Dropping a massive biodump.
If you put it in a spoiler you can make it so other comments can be seen easier in the post BTW.
- Comment on Neutronium would like a word. 1 week ago:
Wait until I fill that box with quark-gluon plasma.
- Comment on Beachfront property 2 weeks ago:
Sock ass grind combo or you won’t have to worry about being cool ever again.
- Comment on [deleted] 2 weeks ago:
Can confirm, was 90s gamer. Captain Falcon on Smash Bros 64 had TITS on CRT.
- Comment on Rawr XD 2 weeks ago:
Looks like it might be mimicking a chameleon face?
- Comment on Hmmm.... 2 weeks ago:
Are ya ready kids?
- Comment on Anon watches a fishing video 2 weeks ago:
Thanks for the heads-up. I’ve replaced the AI slop link with the Wikipedia article.
- Comment on Anon watches a fishing video 2 weeks ago:
Could be a Hucho Taimen. Those are found in Siberia. Just Looks like a gigantic trout to me, though.
- Comment on the stars will guide you! 2 weeks ago:
If you’re ever genuinely lost in the woods, stay put so a search party can find you easier. If you are going into the woods, it’s helpful to prep so you don’t get lost or get found fast. A radio can help both with letting authorities know you’re lost, as well as with locating you via its signal. You can also now wear these special reflectors that help locate people under snow (many winter coats now come with them embedded on them). GPS are always very good to have, too.
Learning to read a map and having the local one with you is very powerful but easily messed up if you don’t have practice. You can triangulate your exact position with a compass and the local mountain peaks, which makes it much easier to know where you’re going. A good practice of way finding is to always be walking towards a specific thing a few hundred yards out or less. So. You orient yourself with the stars, compass, or gps; decide which direction you want to go; pick a specific thing in the direction you want to go, that you can see a ways away; and walk to it. Then, pick another object in the same direction and do it again.
Of course, it’s much easier if you generally know which way town is, it’s also better to know the mountain peaks of your local terrain to orient yourself than the stars (the stars change throughout the year, the peaks don’t), and a compass beats the hell out of stars and a GPS beats the hell out of a compass.
- Comment on Phasing thru walls 3 weeks ago:
Describing the Stargate Project as successful is really stretching the meaning of that word. The whole thing was an absolute trashfire from the get-go.
- Comment on Anon is looking for a new video game 3 weeks ago:
There’s precision, complexity, timing, punishment, and resource consumption.
With precision, you have to do things in a certain amount of space. To make something more difficult with precision, you shrink the spaces that the player has to fit through tighter. Think of having a smaller road with for a racing game, having a boss with bigger attack hitboxes so the player has less space to dodge to, or having a smaller keypress window in a rhythm game.
With timing, you have to do things in a certain time window. You make games more difficult timing-wise by shrinking the time window. Think shorter time frames for a race, faster attacks from a boss, or tighter keypress requirements in a rhythm game.
Precision and timing are closely tied to one another so they are often treated as the same thing. In Rhythm games, for example, they are near-inseparable.
With complexity, you have to do a certain number of things. you increase difficulty with complexity by increasing the number of things you have to do. Think More turns back-to-back on a racetrack, more unique attacks you need to memorize from a boss, or longer rhythm game courses.
With punishment, you have to do things while only failing a certain number of times. To increase difficulty with punishment, you shrink the number of times you can fail before losing. Think of racing games where your car degrades from collisions or where there’s cliffs on the track sides, where the boss attacks do more damage, or where you get fewer miss allowances in a rhythm game.
With resource consumption, you have to do things with access to a limited amount of time, energy, items, etc. to increase difficulty with resource consumption, you shrink the amount of resources available and/or how long resources last during use. Think giving a player less health, a boss more health so each attack is worth less, giving a player fewer health potions, make the player have to fight more enemies total (not necessarily more per fight).
All games shift difficulty with any number of these. a mechanics game will increase difficulty by demanding better precision and timing, increasing complexity, etc, usually a combination of all methods I mentioned. a numbers game will change difficulty almost exclusively by increasing resource consumption, usually by increasing enemy health pools and nothing else. It’s also common for difficulty to increase by just making good items more scarce.
- Comment on Marathon | Save the Date Trailer 3 weeks ago:
The trailer’s a pretty big nothing burger. The date is April 12th for the gameplay trailer. It’s not a release date.
- Comment on trapped in the middle with u 4 weeks ago:
It’s how we understand it but it does show, or at least suggest, that we still don’t fully understand what’s going on at the quantum level.
- Comment on Anon is worried about men 4 weeks ago:
Not true - the vast majority of people you meet, you will not end up connecting with meaningfully. On top of that, you’re risking you and the other party’s social comfort. I’ve already had plenty of cases of people I find obnoxious and unbearable try to force themselves into my social spaces, and I would not wish that on anyone else, nor would I want to be that person.
If people give off the right vibe or are maybe talking about the right thing when I pass by, I might chime in momentarily, but I’m not bothering strangers when there’s no indication of a connection.
- Comment on Anon is worried about men 4 weeks ago:
Probably many women are now complaining because they didn’t have to approach - they could get guys by just waiting. These two groups of women, those complaining about being approached and those complaining that they aren’t being approached, are two different groups with little overlap.
At the same time, not having to approach was a privilege while being approached without wanting it was an infringement.
I think it’s much better that women who are just trying to enjoy their nights are spared some drunk person trying to solicit sex or a date from them. Conversely, I don’t really think women having to face rejection is as big a deal.
- Comment on Anon is worried about men 4 weeks ago:
I don’t really see a good time in dating strangers, so bars and speed dating are unappealing. Same for dating apps. I’d rather have an outing with someone who I am familiar with and already jive with as a friend.
I don’t think that these stats really matter that much because I already know that I’m not represented in these stats. That’s obviously a biased view, but I don’t think it’s necessarily a incorrect for being biased.
- Comment on The first 1 star review 4 weeks ago:
Were these stone? I was under the impression that these tablets were soft clay when first scribed and hardened either through a firing process or just over centuries of sitting around.
I’ve also seen videos of the guys scribing in Cuneiform, it looks like it could be done relatively quickly.
- Comment on Virgin Physicists 4 weeks ago:
4 Sig figs vs 9 Sig figs is a big gap. If you need your resistors in a circuit to be precise to 9 Sig figs, seek a new career.
It is almost always possible to take a system and make it more precise by using more precise parts (just gotta make sure you know what part you are changing to improve what tolerance). You do get diminishing returns with that, but it beats inventing a new system if the tolerances you need are just alittle ways away.
- Comment on Virgin Physicists 4 weeks ago:
A big aspect of good design is being able to solve an issue as succinctly as possible, with as wide an operating range as possible. Lower tolerance requirements = better.
If you need that level of precision, you might want to reconsider your career in circuit design.
- Comment on 💩🐐💩 5 weeks ago:
Former worker on parents’ hobby farm. Can confirm that this is every type of healthy goat shit.
- Comment on [deleted] 5 weeks ago:
It immediately demonstrates a lack of both care and understanding of the scientific process.
- Comment on fair treatment 5 weeks ago:
In airsoft, the beebees can sting pretty bad when they hit you, but some people still choose to ignore getting hit and don’t call them. They assume no one can see them.
- Comment on Bryum argenteum 5 weeks ago:
No way I find this stuff in the Sahara. Maybe death valley, but I doubt it!
- Comment on Happens every time 1 month ago:
I mean, yes, that’s how it would work if there were an infinite number of atoms in the piece. There’s a finite amount, though, so eventually there will be a point when all the atoms have completely decayed.
All models are wrong, but some are useful.
- Comment on history rhymes, or something 1 month ago:
We can’t really prove that MAD has worked without seeing what would have happened if we hadn’t done MAD.
I’d argue that without MAD, the cold war might not have happened, which could have avoided a massive number of conflicts.
- Comment on SMH 1 month ago:
Careful with the noble savage fallacy. Europe was constantly ravaged by disease due to animal domestication, in ways the Americas were not. Many Native American civilizations created insane mathematical, ecological, and civil wonders during their existences. They 100% would have used double-blind studies if they had any major reason to advance medicine prior to Europeans bringing plagues.
- Comment on see the joke is that someone else does the work 1 month ago:
The title is the punchline. Magnets move things with their fields, the magnet itself doesn’t need to apply force on the things it moves. ‘work’ is a physics term for applying a force over a distance.