asmoranomar
@asmoranomar@lemmy.world
- Comment on The System does not work. 6 days ago:
I’m not disputing the economics of how it is beneficial when it works. I would also advocate for the same. I was mostly targeting the “free” part, because it just doesn’t happen anymore unless privilege falls into your lap. We can idolize all we want about how it should be, but reality isn’t so cut and dry. Most young adults are staying at home because there are no options, not because of a desire to transition into multigenerational roots, not because they “failed to launch”, and not for saving for upward momentum. These are kids and young adults who’ve had everything stolen from them and expected to do more than I have ever done.
And not to sound overly confrontational, but giving these talking points to a young adult is a total slap in the face. It’s not that you are wrong, and it is good advice, but it’s that nobody is listening and addressing the root issues. And it’s only going to get worse as time goes on. It’s a bit, insensitive. And I’m sure you don’t intend it to be that way, but still…
- Comment on The System does not work. 6 days ago:
I think you misunderstood. I’m saying it was optional in my case, and I was able to make it work somehow. In today’s environment, I don’t think any young adult would be able to do the same, as an option. Most are being forced into it or risk getting kicked to the street. And if I had no upward mobility due to circumstances of my own choosing, what about the ones that don’t get a choice?
And keep in mind, I was talking about the bedroom being free. If we tangent towards actually contributing toward a household (‘rent’) then that’s a whole other issue entirely. Because that isn’t happening either.
In the south there are people who believe that as soon as their kids are able to work (ie: not an adult) that they should start providing for themselves. And by that I mean, “You are responsible to work, but not with money. So give it to me.” It’s maddening, but that’s the normalization occurring here and everyone seems to be okay with that. This mindset is weaponized once the kid turns adult - “keep giving me all your money or get out.”
- Comment on The System does not work. 1 week ago:
My experiences don’t reflect everyone’s, but I was taking care of my mom and my sisters, and could not find upward momentum until moving out. I did have a sense of responsibility though, and paid ‘rent’ when I was not asked to. It prevented me from affording to go to college and focusing on my own needs. I was fortunate I could leave that behind, even if it took time.
Today, kids (including my sister’s kids) can’t do that now. Even worse, because of layoffs and poor decisions by their parents, all of them have to pool their money just so they have a house. The kids want to leave, but because all their money goes to ‘rent’, the only other option is the street. It’s really hard, and I think assuming that “my old bedroom”, well it does a lot of heavy lifting.
- Comment on "You'll own nothing and you'll be happy" 1 month ago:
At the risk of now upsetting cryptobros (but no, I’m sure they understand all too well): we need laws. not blockchain. Even if the perfect solution was created (looks at physical), there is no incentive for publishers to use it.
And we’ve already seen what amazing things publishers have done with blockchain. /s
- Comment on "You'll own nothing and you'll be happy" 1 month ago:
I know this sucks, but idk how to feel about it. I had a large collection of physical games, much like I’d imagine most gamers do, only to one day come home and find it all stolen. Insurance pulled the rug on me, and I didn’t get much for any of it. Since then I’ve bought everything digital and, while I know it can happen, I haven’t had any taken from me since. Of course, buying all the games physically would have been way more expensive as some of them are rare collectables now. I’m just happy I get to play them. I know I could lose it all again on a whim of some CEO, but I just feel there isn’t any reasonable solution.
Make sure you guys keep receipts, take pictures, secure your games, and pay extra for any collectables insurance. And don’t let insurance dictate the aggregate value lost, itemize everything and get quotes. You’ll still get ripped off, but hopefully you can rebuild what’s important if it happens to you.
- Comment on Asmeinkampf 4 months ago:
It’s worse than nothing, it’s an engagement metric. It’s better to block it entirely with plugins or ignore it.
- Comment on What a nice blue and black dress. 4 months ago:
Woah, I was trying to see it the other way and tilted my phone just enough for the picture to rotate - it was immediately apparent what people were talking about. Now I can see it both ways.
- Comment on "Game preservation only works if people care" As GOG doubles down on its commitment to saving old games, it's asking players "who give a s**t" to support its crusade 5 months ago:
To be fair, ‘you can do whatever you want with your games’ is totally different from ‘we should add features that actively support piracy’
- Comment on Do you ever feel guilty for trying to sign up for government assistance programs? 5 months ago:
I paid into this, even if you did not, if you qualify, then you must take advantage of it. This is my gift for you.
- Comment on How are locks and keys mass produced? 6 months ago:
I don’t know the outcome, I left shortly after. People owned these units, HOA can force a particular style of lock to match all the other units, but they can’t bust into homes and force homeowners to change their locks. How each homeowner resolved the issue wasn’t their concern, but I do think they hired a locksmith as a courtesy. It just took HOA a long time to figure out what to do.
- Comment on How are locks and keys mass produced? 6 months ago:
Your confusion stems from the bureaucracy, not the method. Even if it was ‘simple as’, the result is the same.
Some doors yes, other doors you have to take the whole thing apart. I would say most are not ‘easy’. I don’t know the outcome, I think they were rekeyed because I was told to keep the lock even if I replaced it. I left that week for unrelated reasons and had my property manager deal with it.
- Comment on How are locks and keys mass produced? 6 months ago:
There was a building manager (if it could be called as such) but they were responsible for coordinating mandatory inspections (fire hazards, alarms, etc) and common areas. They were absolutely not responsible for keys. Not all places are the same.
- Comment on How are locks and keys mass produced? 6 months ago:
They don’t, they just didn’t want some regular old locks on some doors mixing with their fancy locks they overpaid for that matches all the other units.
- Comment on How are locks and keys mass produced? 6 months ago:
Yeah, and I think when homes are manufactured they just buy sets in bulk. One would think they would rekey them, but I guess not. I mean, even if they were, you should rekey your locks in any new home anyways - but even I fell victim to that because despite knowing this, no one ever does, and it happened twice. You think one would learn.
- Comment on How are locks and keys mass produced? 6 months ago:
Yeah, but they were somewhat reasonable about it. You could get new locks to prevent break-ins, but it took them a very long time to figure out what they were going to do. It was all brand new and the locks technically worked, so I guess they had to have meetings to figure out if they needed to sue or to buy new locks, change the design…or whatever the HOA does. They ended up telling everyone to keep their old locks and I think they just rekeyed them? I left during all that mess (not for that reason) so idk.
- Comment on How are locks and keys mass produced? 6 months ago:
Actually, a lot of locks ARE the same. I lived in a brand-new complex years back, and everyone had the same lock and key. It didn’t take long for some kids to start breaking into other people’s houses, and since it was all under HOA owners couldn’t just buy mismatched locks.
Then when I bought a 10 yr old home later, I was sitting at the house when some maintenance crew unlocked my door and walked right in. They tried to tell me I was squatting and it wasn’t until they realized they were to do work on my neighbors house. Went and checked with other neighbors and found out a handful of us all had the same keys of about 4 varieties. Ironically, there were even two families that knew this before then and they told us how they bought new locks - and found out that those too were the same key.
So basically, if you buy a new lock, you should have it checked by a locksmith and rekeyed if needed.
- Comment on Games you really want to play, but can't or won't? 6 months ago:
I haven’t played since I beat it. But I did look into this after I did…
In general, every time the screen zooms in, you need to act. What type is something you learn, but that cuts down on the timing aspect There are also audio queues, like a sort of woosh effect. I don’t play a lot of fast response games like this, so I never noticed until it was pointed out.
- Comment on The problems Mothers have to deal with 8 months ago:
Ancient Chinese Proverb found in Fortune Cookie says:
“You can walk on water too, if it is cold enough.”
- Comment on This, a pen, and coffee 8 months ago:
The appeal is that these games were made well before Elden Ring and Witcher 3; before ‘open world’ was mainstream. Every single NPCs had daily routines, quests were dynamically generated, and what you do in the game had consequences beyond pissing one character off. This made triggering specific quests or events difficult if you were just going ‘off the hip’, and made replayability a big feature. Because of these systems, there were several interesting “game breaking” issues, but these things were charming in their own right due to how new all these systems were put together with almost nothing like it.
In retrospect, not all the “game breaking” issues were truly understood at the time, and most are a consequence of several factors - the most common being that some quests activate behind the scenes and prevent other quests from starting, even if you haven’t picked them up and added them to your journal. So it is possible to do mostly everything in the game with careful planning. But at the time, it really did seem like each playthrough was unique.
It is/was also highly moddable for its time. While it took a long time to detail every aspect of the game, today there is nothing mods can’t do. Even Witcher 3 mods can’t do a bunch of things that Skyrim mods can. And it’s a good gateway into learning how to mod, and modding can be just as fun as playing. Some mod guides are so long it takes days or weeks to implement. It can get quite insane, with some people maintaining multiple ‘mod versions’: one to play (most playthroughs won’t let you add/remove mods mid-play), one to test new stuff, and one to keep up-to-date with whatever mod guide/group they are following (you know, for fun…and the next playthrough).
But mostly it’s nostalgia, like how some people like older Zelda or Final Fantasy games. Or how you might play that pointless cozy game you played a million times because it connects you to something deeper to what was going on at that time. We know TES games are pretty bad in a lot of regards, but graphics, gameplay, or story isn’t what we are after. Hell, there are now adults booting up Minecraft because it’s just the game they grew up with.
- Comment on Might not be efficient, but at least it... Uhhh, wait, what good does it provide again? 8 months ago:
It’s not too hard. AI requires a LOT of work. Work requires energy. Some energy is wasted during this and the byproduct is heat. The heat has to be removed for many reasons, and water is very good at doing that.
It’s like sweating, it cools you down. But you need water to sweat.
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 9 months ago:
I haven’t been in the loop, but wasn’t pragmata everyone’s hope for a MegaMan reboot?
- Comment on Lara Croft is a Sociopath 10 months ago:
If you think you have it bad, just remember - Laura Croft’s entire life has been in ruins.
- Comment on Secret of evermore has some gigeresque visuals. I should probably attempt to finish the game but here are some screenshots 1 year ago:
Evermore also had a lot of bugs. I remember getting softlocked so many times in the game. SoM had a few bugs too, but I didn’t recall being softlocked as often.
- Comment on How abnormal is it for a mother to be her son a fleshlight for his 18th birthday? 1 year ago:
Only if it’s a present the size of a car in the garage and you invite everyone over to witness him unwrap it.
- Comment on Can you see magic eye pictures? 1 year ago:
Oh that one is a good one, it’s very busy. Using the first method the trees are on the ‘bottom’ and everything progressively pops out with the fish/turtle on ‘top’.
The other way is reverse, the trees are on the ‘top’ and the fish are on the ‘bottom’ (like I’m looking in that ‘box’). It’s also really hard to see the whole picture this way, but that’s just me.
Also, ‘In a Box’ might not be the best analogy, you can make one that intentionally feels like you’re looking inside something – it’s just that most of these are made to pop out at you.
- Comment on Can you see magic eye pictures? 1 year ago:
The way this works is that the image is designed to appear ‘beyond’ the surface it is printed on. It’s much easier to relax your eyes and pretend you’re looking at what’s ‘behind’ the paper. Kind of like 3d chalk art on the road in a way.
The other way of crossing your eyes works because you’re swapping the left and right eye, which gives a different, inverted appearance. Instead of a foreground image popping out of the background, it looks like the other way. Like looking in a box, kinda.
I can do both, but the latter is more difficult, sometimes requires a specific distance, and can be painful if you force it. If the image is too big, you may only be able to see a part of it. I think the first method is easier to do and to learn/train. Either way, you aren’t looking at what’s ‘on the surface’.
…
The best way I can explain is: pretend you’re sitting on the toilet, really tired and you have nothing to look at so you just lose focus and gaze at random stuff. When the tiles or cracks start to make pictures that aren’t there, that’s kind of the effect you want.
- Comment on Don't be Evil 1 year ago:
No. But I do sing the victory fanfare tune from final fantasy every time I do some small thing. Wash dishes? Victory! Laundry? Victory! Cook dinner? Victory! Take a shot? Victory!
- Comment on Ubisoft Accused of 'Secret Data Collection' in Single-Player Games 1 year ago:
We need to know your personal grooming metrics, you can opt out if you create an account.
- Comment on Hypothetically, if you are a witness or whistleblower who's adversary was a very big corporation (such as boeing), what measures could you take to prevent yourself from being "suicided"? 1 year ago:
Might be the whistleblowing stuff. Might not. Guess you’ll have to kill me to find out.
- Comment on Skyrim Is 13 Years Old, But Elder Scrolls 6 Is Nowhere in Sight While Bethesda’s First Four Games Took Only 12 Years 1 year ago:
You might be interested to know that there are several hardcore modding scenes, where the point is to mod the game for fun. The mod guides are updated every month or so and includes thousands of mods. It takes days to install, and actually playing is optional. In most cases, a new save is required every update, so modders keep an additional playable state if they actually want to play the game.
Lexy’s LOTD is my fav one, it’s only over a thousand mods, has very detailed instructions, and a very friendly community.