WolfLink
@WolfLink@lemmy.ml
- Comment on Lightning bugs 1 week ago:
Yep turns out frequent use of pesticides kills the bugs we like just as well as the bugs we don’t like :/
- Comment on blast me off, fam 1 week ago:
I think if I ate 175 pounds of cured meat, the sodium isn’t what would kill me.
- Comment on sweet dreams 1 week ago:
Voroni pattern. It shows up in nature all the time.
- Comment on Why can't people make ai's by making a neuron sim and then scaling it up with a supercomputer to the point where it has a humans number of neurons and then raise it like a human? 1 week ago:
Lmfao I actually wrote that by hand but it does kinda look AI generated
- Comment on Why can't people make ai's by making a neuron sim and then scaling it up with a supercomputer to the point where it has a humans number of neurons and then raise it like a human? 1 week ago:
Short answer: Neural Networks and other “machine learning” technologies are inspired by the brain but are focused on taking advantage of what computers are good at. Simulating actual neurons is possible but not something computers are good at so it will be slow and resource intensive.
Long Answer:
- Simulating neurons is fairly complex. Not impossible; we can simulate microscopic worms, but simulating a human brain of 100 billion neurons would be a bit much even for modern supercomputers
- Even if we had such a simulation, it would run much slower than realtime. Note that such a simulation would involve data sent between networked computers in a supercomputing cluster, while in the brain signals only have to travel short distances. Also what happens in the brain as a simple chemical release would be many calculations in a simulation.
- “Training” a human brain takes years of constant input to go from a baby that isn’t capable of much to a child capable of speech and basic reasoning. Training an AI simulation of a human brain is at least going to take that long (plus longer given that the simulation will be slower)
- That human brain starts with some basic programming that we don’t fully understand
- Theres a lot more about the human brain we don’t fully understand
- Comment on The “Require videogame publishers to keep games they have sold in a working state” petition just got a response. 1 week ago:
A no longer supported but DRM-free offline game can likely still be played. You can find an old computer, or use emulation or virtual machines to run it.
But if the game uses DRM or online services it can become impossible to play once the company stops actively supporting it.
- Comment on Why are SMS messages so expensive? 2 weeks ago:
I just looked it up and the $40 T-Mobile prepaid plan has a 10GB data limit. Tbh that’s probably plenty for most people, but it’s not unlimited. Their $50/mo option is unlimited, with caveats (such as throttling once you’ve used too much data).
They are going to monitor your traffic and throttle based on estimated video streaming speed on any of their plans.
Still pretty good compared to ATT and Verizon. Unfortunately I’m stuck with the provider I’m using since they seem to be the only one with good cover wage in my area.
- Comment on Why are SMS messages so expensive? 2 weeks ago:
What provider are you using? Both AT&T and Verizon are on the order of $80/mo for an individual, down to like $30/person/mo for a family of 5.
- Comment on Apple will start allowing emulators on the iOS App Store 2 weeks ago:
If that’s how you want to put it, sure.
- Comment on I'm looking for play testers for my wacky Stanley Parable inspiredgame to give me honest opinion. If you are fan of those types of games, let's play : ) 3 weeks ago:
I wanna press the button
- Comment on Apple will start allowing emulators on the iOS App Store 3 weeks ago:
iOS natively supports JIT (by which we mean writable and executable memory) but Apple locks it down to only two use cases:
- The JavaScript engine in Safari
- Support for running a debugger
AltStore launches a debugger and connects it to your phone. Even though it’s not actually doing anything with a debugger, that’s enough to convince iOS to let your app use memory that’s both writable and executable (the key feature needed for JIT).
Without JIT you need to either resort to a slower form of emulation or do something creative.
- Comment on The free Delta game emulator for iPhones is live on Apple’s App Store 3 weeks ago:
I would love to play Infinity Blade again
- Comment on D&D makers also want a Baldur’s Gate 4, but say they won't rush to a sequel (it shouldn't take 25 years, mind) 4 weeks ago:
I’m more interested in what Larian makes next tbh.
- Comment on How the California forest that was Endor in 'Return of the Jedi' was obliterated (2022) 1 month ago:
TLDR it was filmed in a forest that was already scheduled to be cut for lumber.
- Comment on The film fans who refuse to surrender to streaming: ‘One day you’ll barter bread for our DVDs’ 1 month ago:
That starts with buying physical media. Except music since a lot (but not all) music is sold for DRM-free download on various sites.
- Comment on The film fans who refuse to surrender to streaming: ‘One day you’ll barter bread for our DVDs’ 1 month ago:
Because streaming services discard shows once they aren’t “new” anymore. There’s a lot of content you simply cannot stream on any streaming service.
- Comment on degree in bamf 1 month ago:
Something about climate change maybe?
- Comment on Are game studios suddenly abandoning Black developers? 1 month ago:
Baldurs Gate 3
- Comment on Between Guardians 1 month ago:
Transparent
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
It’s playable if that’s what you mean. It’s still “early access” though.