And nothing of value was lost. Seriously, no one asked for this game to be online. Who gives a shit?
The Last of Us Online is Dead
Submitted 11 months ago by Essence_of_Meh@lemmy.world to games@lemmy.world
https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online
Comments
FeelzGoodMan420@eviltoast.org 11 months ago
dlpkl@lemmy.world 11 months ago
A lot of people did lol. Factions from TLOU was an amazing multiplayer mode. That, combined with the presumed quality of a potential MMO type game from them garnered a lot of hype. Just because you didn’t ask for it or don’t understand the anticipation doesn’t mean there wasn’t any.
detinu@lemmy.world 11 months ago
I loved the last of us original multiplayer when it came out on PS3. I was actually very intrigued by this, it sucks that it’s cancelled.
Spacecraft@lemmy.world 11 months ago
Well I’d love for an online game in a world crafted by naughty dog. No other online games really match their quality (maybe the division 2).
chakan2@lemmy.world 11 months ago
I’m happy with their decision. Their games have always been about a stellar single player story/experience.
It’s refreshing to see a studio turn down a horde of cash to focus on their art.
kingaloo@lemmy.world 11 months ago
Aka- layoffs happened/are happening.
caut_R@lemmy.world 11 months ago
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
schmidtster@lemmy.world 11 months ago
No one asked for live service and I don’t think they mentioned it until now themselves.
If it was as good as they thought it was, they would make it work, sans live service.
kingaloo@lemmy.world 11 months ago
Pratai@lemmy.world 11 months ago
The o my way TLoU would work as a successful online game is as a co-op. Nothing more.
PvP deathmatch belongs to Fortnite and crap like that.
Renacles@discuss.tchncs.de 11 months ago
TLoU already had a multiplayer mode and it was great, they just had to do the same thing.
bruhduh@lemmy.world 11 months ago
Sad that corporations don’t do alot of split screen coop games like before, yeah there are solutions like universal split screen or nucleus coop but they are windows exclusive
Dariusmiles2123@sh.itjust.works 11 months ago
I used to love coop games as a teenager. Now, as a family dad, it’d be more difficult, but I’m still playing a Way Out with my girlfriend.
I wonder if young people would still play coop now.
_Sprite@lemmy.world 11 months ago
Damn. I was actually looking forward to it since I liked the factions mode on ps3. I wonder if people still play it
Dariusmiles2123@sh.itjust.works 11 months ago
I can tell you that a lot of people are still playing it. I’ve tried just for the trophies as I ain’t interested in multiplayer.
ExLisper@linux.community 11 months ago
But dead dead or mushroom zombie dead?
PieMePlenty@lemmy.world 11 months ago
Yeah I wasn’t looking forward to a last of us live service game. I’m glad Sony didn’t grab them by the balls and pushed more on this as I’m sure they’d jump at the opportunity to have a cash cow live service on their hands.
It did look like naughty dog was having a tough time with this one seeing how we’ve had no updates on it despite being in development for 4 years? Certainly didn’t feel like their hart was in it. I hope this is a weight off their shoulders and now can focus on the next project.
Asudox@lemmy.world 11 months ago
Oh well. Even though it has been years since I played The last of us online and the normal game, it still kind of is sad seeing that online is going away. Was kind of fun.
FunderPants@lemmy.ca 11 months ago
If what they’re saying is true, that it looked like they had to use so many resources to support the game it would fundamentally change them into a live services studio from a narrative driven single player studio, then I’m glad they took this decision.