An Astra remake of the 1977 text adventure, created with Threejs. It lacks polish but compares favorably with some early 3D games. Quite amazing.
Code: github.com/emollick/zork-underground-empire
Submitted 3 days ago by General_Effort@lemmy.world to games@lemmy.world
https://zork-underground-empire.netlify.app/
An Astra remake of the 1977 text adventure, created with Threejs. It lacks polish but compares favorably with some early 3D games. Quite amazing.
Code: github.com/emollick/zork-underground-empire
I like that the Github states that the image is slop.
Images and code are all slop
Was shocked to discover I could play this on my mobile browser. Amazing! Brings back memories of playing this from a floppy in the 80s. God, I feel old.
I played Zork a lot back in the day. You know, before the dawn of time.
This adaptation has one thing going for it. It plays a LOT faster than the original text game.
So far, I’ve not been told I’m likely to be eaten by a Grue.
Why are you showing us slop?
Slop
OP is likely to be eaten by a grue.
Where is @grue
Hit L to turn out your light.
If you are holding the ivory torch, it just switches between the lamp and the torch, but if you only have the lamp, the light goes out.
And then the grue shows up.
I love Zork Grand Inquisitor, so more 3d Zork is more better!
Endymion_Mallorn@kbin.melroy.org 3 days ago
Feels too much like it was made with AI.
Romkslrqusz@lemmy.zip 3 days ago
Because it is
There’s all kinds of weird stuff, like being able to move behind the Fireplace or the window “in the corner of the house” being smack dab in the middle of that face of the building.
dbtng@sh.itjust.works 3 days ago
My favorites are the Round Room that is square and the chair beside fireplace in in the house.
Like wtf is this cubist nightmare? Image
General_Effort@lemmy.world 2 days ago
How did you develop a feel for that? I can tell the style for text, images, …, but here I can’t tell if the mistakes aren’t just cause it’s an alpha. I hardly get around to gaming anymore. Is there somewhere where vibe coded games are showcased?
dbtng@sh.itjust.works 2 days ago
Well in this game, there was the chair (see my other comment) that no human would sit in.
There are other tells that process that doesn’t understand the continuity of solid objects created the game, not a person.
.
There were two other questionable bits where I don’t remember the original game, but it seems the AI flubbed. The 4 button dam controls were wonky: stop, start, bust the pipe, and what? And the cyclops room has a door you never get to open, no info about it.
All together, these seem like things no human would get wrong. Like, maybe a human would make a shitty chair, but they would almost certainly ensure that all the pieces fit together before they published the game.
Endymion_Mallorn@kbin.melroy.org 2 days ago
Honestly, it's just become my default for anything that hits the surface level "huh, that's cool...but how or why?" check nowadays. LLMs generate material that matches surface level interest without the 'why', because there's no actual thoughts or emotions to give a reason. So whenever I see a "cool" remake of a game in a different way, I start out assuming it's an LLM project driven by some slop-happy inhuman fleshbeast that doesn't understand what human elements made the old thing cool in the first place.
So basically it's just a gut feeling that something is 'off'.