Aka “we don’t know the engine well enough yet to be aware of bottlenecks during our concepting phase and that’s challenging.”
They haven’t even seriously started on implementation with the engine yet for Cyberpunk. This is somewhat of a nothing article that’s trying to get clicks by making a very normal thing seem like a potential controversy.
scrubbles@poptalk.scrubbles.tech 1 year ago
I understand why they are, but now that CP2077 is more stable I’m going to miss red engine. It gives night city such a unique feel, and I worry unreal is going to make it feel like all the other unreal games. I’m not a game engineer so I’m assuming that will be much easier, but still, will miss it
Tattorack@lemmy.world 1 year ago
The only reason why an Unreal game looks like an Unreal game is because the developers just use the default settings for environmental lighting and LUTs.
If your intention is to make a game with a specific look you can absolutely create your own lighting and LUTs. You can make an Unreal game look like whatever you want.
Nutteman@lemmy.world 1 year ago
Case in point the first Dishonored. Unreal engine, and yet one of the most stylish games I’ve ever played.
Knocturnal@lemmy.world 1 year ago
Unreal games can feel unique it’s just that most use generic default stuff.