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Ken Levine's Judas Could Slip Nearly Three More Years, Putting BioShock Successor Eleven Years Deep in Development

⁨18⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨hour⁩ ago⁩ by ⁨commander@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://wccftech.com/ken-levine-judas-three-more-years-bioshock-successor-development/

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Comments

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  • Flamekebab@piefed.social ⁨1⁩ ⁨minute⁩ ago

    BioShock Infinite took long enough and the finished product was significantly less interesting than the previews. This looks like it’s going to take twice as long. I don’t see that working out.

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  • Juan_de_Silentio@lemmy.world ⁨1⁩ ⁨hour⁩ ago

    We have learned this lesson before, especially from Cyberpunk. Don’t realease it until it is ready. Even if that takes 20+ years. You have to make it worth the wait, so you might as well perfect it. I have plenty of time and patience.

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    • False@lemmy.world ⁨58⁩ ⁨minutes⁩ ago

      At some point it’s just mismanagement and blows any potential profit out the window.

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    • mushroommunk@lemmy.today ⁨1⁩ ⁨hour⁩ ago

      There’s a balance. You want it good before releasing, but you don’t want to spend forever chasing perfection. It’s hard as outsiders to know which they’re doing sadly.

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  • ampersandrew@lemmy.world ⁨1⁩ ⁨hour⁩ ago

    What they’re doing is ambitious, but they could spend twenty more years trying to make it perfect (which it will never be) even though it was “good though” a long time ago.

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