We have learned this lesson before, especially from Cyberpunk. Don’t realease it until it is ready. Even if that takes 20+ years. You have to make it worth the wait, so you might as well perfect it. I have plenty of time and patience.
Ken Levine's Judas Could Slip Nearly Three More Years, Putting BioShock Successor Eleven Years Deep in Development
Submitted 1 hour ago by commander@lemmy.world to games@lemmy.world
https://wccftech.com/ken-levine-judas-three-more-years-bioshock-successor-development/
Comments
Juan_de_Silentio@lemmy.world 1 hour ago
False@lemmy.world 58 minutes ago
At some point it’s just mismanagement and blows any potential profit out the window.
mushroommunk@lemmy.today 1 hour ago
There’s a balance. You want it good before releasing, but you don’t want to spend forever chasing perfection. It’s hard as outsiders to know which they’re doing sadly.
ampersandrew@lemmy.world 1 hour ago
What they’re doing is ambitious, but they could spend twenty more years trying to make it perfect (which it will never be) even though it was “good though” a long time ago.
Flamekebab@piefed.social 1 minute ago
BioShock Infinite took long enough and the finished product was significantly less interesting than the previews. This looks like it’s going to take twice as long. I don’t see that working out.