I don’t think it will be the same without Kojima. Did everyone forget how Konami completely gave up on gaming a few years back?
'This is only the beginning': Metal Gear Solid fans lose their minds as David Hayter returns to voice Solid Snake in a new teaser
Submitted 11 months ago by brihuang95@sopuli.xyz to games@lemmy.world
Comments
vlad76@lemmy.sdf.org 11 months ago
DaCookeyMonsta@lemmy.world 11 months ago
No, the zero effort mgs pack on steam reminded me.
stephfinitely@lemmy.world 11 months ago
100% agree we should not trust Konami. Especially with a sloppy ports we just got. That being said I think they are looking at capcom and how the company is making money off single player games and high quality ones at that and want to do the same. Will it work who knows.
NuXCOM_90Percent@lemmy.zip 11 months ago
Well, they never really did. They just more or less stopped making A-AAA games and got rid of Kojima. The Castlevania remasters and the pachinko shit continued. I want to say their football game also continued?
But… they are getting back into “gaming”. So even those who “remember” no longer have anything to complain about?
The other aspect is their nasty break-up with Kojima. Which was VERY much amplified because of how many game journos are massive Kojima fanboys and how the rest more or less said “Well, labor rights are good to care about”. Because, ignoring the Kojima love fest, Konami:
- Stopped funding someone who wasted massive amounts of money motion capping horses and making women strip down so he could motion cap them in the nude (yup)
- Finally let said problematic asshole recast the fan favorite voice actor… but didn’t give him an unlimited budget so Jack Bauer only got paid for like six lines of dialogue (in fairness, the audiologs had a LOT more Kiefer).
- Fucked around with security and opsec to make it really hard for staff that would soon be laid off to find new jobs on the company dime. This is fucked but “only kind of fucked” by Japanese corporate standards.
- Released a game without the last mission. Because The Island of Eli or whatever the fuck has no indications of being this massive “half the game” that people claim and was likely going to be about 5-20 minutes of gameplay and cutscenes comparable to when mother base got zombied.
So yeah. Getting the fan favorite back is going to go a long way. The MGS1-3 remasters are god awful (and somehow worse than the HD Collection a decade or so ago?) but considering the big complaint people have with MGS-Delta is “the color balance is not warm enough”, time will tell.
vlad76@lemmy.sdf.org 11 months ago
I feel like a lot of these problems could be fixed with proper management. Just because Kohima creates interesting worlds in video games, doesn’t mean that you should let him do everything he wants. It seems like Konami themselves creates that environment. But also, maybe they are actually going to try hard to recapture what MGS meant for a lot of people. I personally like the mixture of very serious plot with completely insane elements, like zombies, vampires, ninjas, and a white haired black guy with a monkey addicted to coca cola that sells you guns.
Satelllliiiiiiiteeee@kbin.social 11 months ago
The MGS1-3 remasters are god awful (and somehow worse than the HD Collection a decade or so ago?)
Konami has been clear from the beginning that the Master Collection is mostly just the HD Collection but on modern systems. It was always referred to by them as a rerelease and not a remaster. I think the announcement of Metal Gear Delta: Snake Eater got people confused about the scope of the Master Collection.
GrammatonCleric@lemmy.world 11 months ago
Fuck Konami
corytheboyd@kbin.social 11 months ago
It’s gotta suck being the director of the next MGS game knowing that everyone knows you aren’t Kojima.
neutron@thelemmy.club 11 months ago
Kojima gone, Konami bad, usual rant - I’m glad for David reprising his role once again, if anything.
That being said, Snake’s saga is long over. Shouldn’t they try testing new waters with a continuation of Metal Gear Rising as well?
QubaXR@lemmy.world 11 months ago
Yea, Warner Brothers got one of the Wachowskis to direct Matrix 4. 'member?
quams69@lemmy.world 11 months ago
Rip mgs
Renacles@discuss.tchncs.de 11 months ago
I hope this means we can get a sequel for Metal Gear Rising, Platinum games is still doing the same kind of game after all.
tacosanonymous@lemm.ee 11 months ago
I thought they burned every bridge. I’m assuming they’ll abuse him bc he needs a paycheck.
muse@kbin.social 11 months ago
Kojima burnt the Hayter bridge actually, he decided he wanted a big name Hollywood actor because he wanted it to be a cinematic experience.
stillwater@lemm.ee 11 months ago
No, that was just the first time he actually paid attention to the English VA. Kojima never paid much attention to the English VA in the MGS games. The Japanese VA had some interesting tricks like having the Solid Snake VA also voice Solidus and then having his father voice Old Snake for MGS4 (while the original did the mo-cap).
Rumour is that Kojima never really liked Hayter as Snake. And Hayter’s VA quality kept getting worse and worse. Compare his Peace Walker performance to MGS2, it’s like night and day.
delitomatoes@lemm.ee 11 months ago
The unrevealed plot twist shows that Sutherland wasn’t even voicing any version of Snake
NuXCOM_90Percent@lemmy.zip 11 months ago
Yup. If memory serves, Kojima had been pretty publicly trying to burn that bridge since at least MGS3 and allegedly (?) tried to use that as one of the conditions for “I am done with Metal Gear Solid and will never make another” that he kept doing during that era.
I want to say that Hayter hinted at it going back to MGS2 during some of his interviews the past few years, but can’t find any examples so assume that is a fever dream.
Deestan@lemmy.world 11 months ago
Kojima, the driving force of Metal Gear is gone. What is left is a corporate committee who through focus testing and guesswork try to keep the franchise on the road roughly in the same direction it has been going and avoid crashing into stuff.
They will make any new version look and feel as much as possible as the previous games, only deviating for committee-approved reasons of monetization or marketing appeal.
What they will not and can not do is to strap a rocket to the roof of Metal Gear Solid, take a hard right and drive the car off the road and into the hills and launch it over Mount Everest. They don’t have the will, the auteur ability, or the trust of the customers.
Kojima could do that, which is what made the franchise what it is today.
MGS is dead, but Konami owns the pelt. What comes out next is just taxidermy with animatronics.
BaronVonBort@lemmy.world 11 months ago
What they need to do is take whoever the next director of the game is going to be, strap them to a chair Clockwork Orange style and mix the entire Criterion Collection and Evangelion for about a year or two.
Then just for good measure have them write a page of names and slap them anytime a name nears anything of normal.
Then, and only then, should they be allowed to start working.
4am@lemm.ee 11 months ago
This comment needs to become a copypasta. Not because it’s silly, but because it’s accurate and brutal.
Son_of_dad@lemmy.world 11 months ago
As far as I’m concerned the series is definitively over. 5 was the final. You don’t really need Kojima for remakes, just a team of good devs who love the series. But I also don’t trust Konami to pull that simple thing off. What is with the really bad “remake” ports from all the game companies in the last few years? Is it that hard to remake a game?
NuXCOM_90Percent@lemmy.zip 11 months ago
As someone who thinks Metal Gear Rising: Revengeance is the best Metal Gear since Solid 1*, I really do wish it had become an ensemble world. Platinum doing Raiden/Grey Fox. Imagine IOI making an ACTUAL stealth game set in that world. Hell, I could even see a timeline where Arkane made a game where you play as The Cobras.
As for bad remasters/remakes: A lot of that is that this is The COVID Year in terms of releases. These are most of the games that would have had most of their dev cycle during lockdown and were heavily delayed or had massive scope changes to meet release windows. Sometimes that means we get truly amazing games (BG3) and sometimes that means we have shovelware that just needs to avoid sunken cost fallacies.
And the other aspect is that a LOT of studios, particularly Japanese ones, are in the process of upgrading their tech. I loved Like a Dragon: Ishin (and am so excited for Gaiden next week). But that was a VERY small scope/ambition game (a mostly beat for beat remake of one of the lesser PS2 games) that was pretty openly about exploring Unreal Engine. And there have been a lot of games that are less open about “Hey, we are mostly dicking around to see if this tech works for us”.
*: 3 was awesome but very much “Empire Strikes Back”… in a lot of ways including the conspiratorial “So did the Creator actually write this? Because a lot of signs point to ‘no’”. And 5 was an awesome sandbox with no plot or pacing to speak of
pixxelkick@lemmy.world 11 months ago
Based on their last attempt they couldn’t even manage that. Have we already forgotten that as soon as Kojima left the company, Metal Gear Survive came out?
PS, Kojima has a really cool Instagram where he posts his thoughts and stuff he likes, if anyone is a big fan and wants to sub to him. Dude has some radical tastes lol