Absolutely boggles my mind that they would even consider this? I can’t imagine the amount raised would come anywhere close to justifying the damage done?
Xbox is more expensive for developers too, as Microsoft bumps up dev kit cost [Eurogamer]
Submitted 6 days ago by theangriestbird@beehaw.org to gaming@beehaw.org
Comments
audaxdreik@pawb.social 6 days ago
theangriestbird@beehaw.org 5 days ago
My understanding is that the damage from this specific move will be minimal, because everyone that wants to develop for Xbox already has a devkit. This is mostly just Xbox acknowledging that they are barely moving devkits, and devkits are getting more expensive because of tariffs, so they may as well raise the price on the devkits because they are gaining no benefit from eating the cost.
Cevilia@lemmy.blahaj.zone 6 days ago
Because if shooting yourself in the foot doesn’t work, you might as well shoot yourself in the knee as well?
Sina@beehaw.org 5 days ago
I don’t think this will have much of an impact either way, either for Microsoft or for those using these.
thingsiplay@beehaw.org 6 days ago
I love that “wordplay”.
thingsiplay@beehaw.org 6 days ago
It probably only affects indie developers.
Sina@beehaw.org 5 days ago
An indie developer doesn’t really need these & it may not even be that easy to get one. It’s tied to NDAs & you can use regular xbox consoles to test your own games.
thingsiplay@beehaw.org 5 days ago
I guess you are right. I was under the assumption every developer needs it. But it makes sense they don’t as they can develop on the PC and just “export” it to Xbox. But why would a AAA developer need this then? They can develop (and I assume for the most part they do) on a PC as well and test the games on the regular console. Just curious.
soulsource@discuss.tchncs.de 5 days ago
Afaik you can only develop UWP apps on retail Xbox. Aka Windows Phone apps. Aka “those shitty programs with horrible UI that made Windows 8 everyone’s favourite Windows version”.