Here’s his YouTube video, if you’d rather go straight to the source: youtu.be/7AyEzA5ziE0
Modder injects AI dialogue into 2002’s Animal Crossing using memory hack
Submitted 1 day ago by Agent_Karyo@lemmy.world to games@lemmy.world
Comments
meejle@lemmy.world 22 hours ago
mika_mika@lemmy.world 20 hours ago
Now if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
EonNShadow@pawb.social 19 hours ago
I can only stand to read the same joke about a sea bass so many times
RickyRigatoni@retrolemmy.com 16 hours ago
You can tune a guitar but you can’t tune a guy naned sebastian
Highlandcow@feddit.uk 22 hours ago
Honestly I can’t lie that’s really cool
lena@gregtech.eu 18 hours ago
You physically cannot lie? :P
rikudou@lemmings.world 16 hours ago
They said “honestly” didn’t they?
jacksilver@lemmy.world 17 hours ago
The biggest issue I have with all of these is that the dialogue is never connected to the actual actions of the npcs.
Its easy to have an npc say something, but tying it to gameplay mechanics isn’t. So we end up with people asking for this in new games, but all you get is conversations disconnected from the gameplay. I’m sure there is someway to make it feel more “right”, but we’re a farcry away from making true open world games like this.
rikudou@lemmings.world 16 hours ago
That sounds like no one really tried. Like, sure, you’ll get bullshit occasionally, but in the code you know exactly what the NPC is doing, so crafting a prompt based on that is not really that hard and will work most of the time, especially for the simple NPCs.
jacksilver@lemmy.world 15 hours ago
It’s not that the dialogue doesn’t sound right, it’s that the dialogue is disconnected from the game.
A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.
Now for animal crossing you could make it work a bit easier cause the character can’t directly interact with the NPCs, but then again it also makes the endless dialogue less impactful.