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Stealth in Video Games | NakeyJakey

⁨41⁩ ⁨likes⁩

Submitted ⁨⁨8⁩ ⁨months⁩ ago⁩ by ⁨ProdigalFrog@slrpnk.net⁩ to ⁨gaming@beehaw.org⁩

https://www.youtube.com/watch?v=JdmnL6QnsRs

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Comments

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  • Coelacanth@feddit.nu ⁨8⁩ ⁨months⁩ ago

    Great video. I hope more stealth games learn from Freelancer and create gameplay where making small mistakes don’t induce complete fail states. I like stealth games for the moment-to-moment gameplay and for the puzzle of figuring out how to navigate a level unseen for that 100% rating, but I also hate stealth games for the constant reloading.

    Ever since playing Disco Elysium I’ve started thinking more and more about the fail-forward design philosophy and the general desirability of making failure interesting instead of inciting save scumming. It’s a problem in a lot of games, but none more than stealth games, I think.

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  • RangerJosie@sffa.community ⁨8⁩ ⁨months⁩ ago

    I love it. And I’m terrible at it.

    I am however world class when it comes to killing everyone after a cockup.

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  • bjoern_tantau@swg-empire.de ⁨8⁩ ⁨months⁩ ago

    I’m still salty about how they fucked up Thief 4.

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    • sunbunman@lemm.ee ⁨8⁩ ⁨months⁩ ago

      I was so hyped for it too. I’m a newer stealth game enjoyer (Styx, dishonoured 1 & 2 no kill undetected runs), the original thief trilogy feels really outdated to me and was so hyped for thief 4. So damned disappointing.

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  • FlashMobOfOne@beehaw.org ⁨8⁩ ⁨months⁩ ago

    I LOVE stealth games.

    Such great fun, even if a tad stressful to pull off at times.

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