ProdigalFrog
@ProdigalFrog@slrpnk.net
- Comment on Indiana Jones devs MachineGames tease another Wolfenstein game - "we have a story to tell" 6 days ago:
Their first wolfenstein was a masterpiece with a surprisingly compelling man in the high castle-esqe story, the sequel tossed all that away by embracing a really cringe story that whiplashes between deathly serious discussions that are literally interrupted by bathroom poop jokes. That could’ve even been funny, but it didn’t seem to be poking fun at itself in a self aware way, it was just poor and inconsistant writing.
The 3rd was just an objectively bad game that tossed aside all the good aspects of the first game.
I was hopeful they would turn it around with the new Indy game, but that ultimately left me with a very mediocre feeling. Story was okay, but the gameplay left a lot to be desired, with repetitive ancient ruins puzzles that felt very gamey, combined with a bunch of somewhat lame side quests and okay-ish combat, and level design that felt a bit too restrictive for the stealth to really shine.
I’m no longer hopeful that Machine Games can recapture the magic of the first wolfenstein reboot.
- Comment on What is the first electronic device kids get these days? (Desktop, Laptop, Tablet, Phone, Game consoles?) 1 week ago:
My first tech was a Sega Genesis and the family’s 486 DX2 computer running Windows 95.
While I had access to new genesis games by renting them, getting new games for the 486 was a rare event due to how expensive software was back then, and there were few places we would visit that sold it. That meant rotating through a lot of the same games for quite a while, which meant I would eventually get bored of them for a while until I would try them again a a month later.
The effect of that is it seemed to encourage me to find other ways away from the tech to entertain myself, like play with legos, or head outside to invent games with the neighbor’s kids.
I don’t want to assume that type of exposure to tech is ideal just because it’s what I experienced, but I wonder if an artificial software limit may be a good idea today for young kids to encourage them to find new ways to solve boredom with their imagination instead of it being done for them exclusively.
- Submitted 2 weeks ago to technology@beehaw.org | 1 comment
- Comment on ‘Escape From Tarkov’ Coming To Steam In the Coming Weeks 2 weeks ago:
There’s a pretty massive item market for this game to use real money for in-game items, where the seller will meet you in a match and drop the gear. So there’s a big financial incentive for people from third world countries to hack so they can quickly acquire valuable items to sell on that market.
- Comment on ‘Escape From Tarkov’ Coming To Steam In the Coming Weeks 2 weeks ago:
Ah! My bad, it’d been a while since I saw that video.
- Comment on ‘Escape From Tarkov’ Coming To Steam In the Coming Weeks 2 weeks ago:
The cheating problem is off the charts. There was a really good video of someone who investigated how bad it was, and found that about 50% of players were using wallhacks.
I played it for a couple months. The gunplay was pretty impressive, but the cheaters made it incredibly frustrating, and after seeing that video, I uninstalled and never looked back.
- Submitted 2 weeks ago to gaming@beehaw.org | 4 comments
- Comment on TWRP - On This Rock (Official audio) 2 weeks ago:
Hell yeah, TWRP!
- Comment on Linux Desktop Share hits 6%... Will Adobe finally Support Linux? 2 weeks ago:
Krita, especially now that it has G’mic built in, is s pretty solid Photoshop replacement.
- Comment on Indiana Jones and the Great Circle™: The Order of Giants - Launch Trailer 3 weeks ago:
It’s mostly underwhelming, IMHO. Pick it up on sale only, if you can. And make sure you have at least 8gb of gram, or it’ll cease working after you get to Italy.
- Comment on Oolite, the FLOSS spiritual successor to Elite, just got a graphics overhaul with 1.91, and it looks good 1 month ago:
Since it’s a native linux game, should work a treat on Steam Deck.
- Oolite, the FLOSS spiritual successor to Elite, just got a graphics overhaul with 1.91, and it looks goodwww.youtube.com ↗Submitted 1 month ago to gaming@beehaw.org | 6 comments
- Comment on Pop it in your calendars 2 months ago:
I did build the big ship, but I don’t think I used the planters effectively. I just remember needing to frequently recharge it and repair it.
- Comment on Pop it in your calendars 2 months ago:
I also wasn’t a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.
I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.
- Comment on I have about 55 hours of flights coming up. I’m thinking about the deus ex collection. Any thoughts? 2 months ago:
If you play the OG deus ex, I highly recommend modding it with the revision overhaul, or GMDX. It’s very clunky without one.
If you like stealth games, I’d recommend the first two thief games (with fan patches to run well on modern systems).
- Submitted 2 months ago to selfhosting@slrpnk.net | 0 comments
- Comment on Deus Ex devs say they weren't trying to make a statement when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about...' 2 months ago:
I didn’t mind the RPG elements of the gunplay either, it was how lame all the guns felt to use even with higher skill levels.
The shotguns take way too many rounds to down people, the smgs are pea shooters, and pistols can work ‘okay’ with headshots, but still just feel meh. I assume the sniper rifle is more effective, but I never used it much.
I wish they had made it to where low skill makes reloading and accuracy suffer greatly, but if you do manage to score a hit, it hits hard. That would make shotguns in the early game super valuable, but they could’ve still encouraged stealth and more thoughtful tactics by limiting ammo availability.
Basically the RPG and story elements combined with Tarkov style gunplay and thief-style stealth would be heaven for me.
- Comment on Deus Ex devs say they weren't trying to make a statement when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about...' 2 months ago:
I’ve made multiple attempts to finish Deus Ex over the years after giving up each time due to aspects of the gameplay. I would normallynever give a game so many shots, but I love so many aspects of Deus Ex, I want to finish it, but I just can’t push myself to continue at certain points.
I think the biggest blockers for me is I love stealth games (thief 1 & 2 are all time favorites), and since Deus Ex does have a stealth system (though primitive), I tried to play it like a stealth game. a vanilla install means that tranq darts make enemies run around like headless chickens for a minute, and knocking people out with the baton people is unreliable. Combined, stealthing is both visually comical, and realistically very frustrating to play.
I could deal with that, and I’ve tried switching it up by going more guns blazing, but the gunplay of Deus Ex is just as clunky, with slow firing weapons that deal little damage on fairly bullet spongy enemies. Combat just doesn’t feel good.
I tried mods and overhauls to see if I could rectify either of those points, which do sorta work as a bandaid. GMDX makes stealth WAY more fun by making headshots with darts work instantly, and baton-ing more reliable. With it, I was able to get all the way to France without quitting, but I think due to GMDX, I hit a massive difficulty spike where my stealth build became much less viable, and it once again just became frustrating. Perhaps a gun-build with GMDX would’ve been the winning combo.
I think my best experience was with the Revision overhaul, but by then I had started the game over so many times over so many years, I just didn’t have the appetite to get all the way back to France.
It’s a truly spectacular game in terms of story and open-ended level design, but the mechanics really are a turn-off. I wish my first playthrough had been with the Revision overhaul (though I wish it didn’t radically change the level design so much), but even still, I think it would benefit from a Nightdive style remake.
- Comment on Deus Ex devs say they weren't trying to make a statement when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about...' 2 months ago:
I don’t believe it, or rather, I think Warren Spector and Ricardo Bare really didn’t intend for it to be political, as both of them were far more focused on the game parts of Deus Ex; the mechanics, the balancing, the level design, etc, and are seemingly oblivious to how the writers took those puzzle pieces and made it political. Though the extent that Warren and Ricardo are completely unaware of that fact seems unlikely, and instead they almost appear to be whitewashing what the writers intended?
It’s very odd that this article didn’t interview the lead writer of Deus Ex, Sheldon Pacotti, for an article about the politics of the game. Sheldon absolutely intended for it to be political, and in this interview here even goes into how capital is used to exploit and suppress the working class, which is what leads to radical terrorist groups working against the rich capital class. He mentions in the first part of that interview series how the designers would create the levels without any concept for a story (citing the blown up statue of liberty as an example, which the level designer just thought would be an arresting sight to the player, but didn’t consider how it would tie into a wider narrative).
I still just can’t get over how much those two downplay the incredible achievement that is Deus Ex’s leftist political stances and narrative, which to this day set it apart from any other title.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Pretty sure it’s just EU citizens. If you can’t vote in elections there, you probably can’t sign this.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Yes! They’ll also be plugging it on their main channel soon.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Helping spread the word is still an option, and would be greatly appreciated! :D
- Comment on The end of Stop Killing Games [Accursed Farms] 2 months ago:
I don’t know. Fascism hates art
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Sorry to hear that they were so nasty. :(
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
I think it’s been very hard for us to spread awareness into countries where a majority don’t also speak English, as the organizer and much of the coverage is only in English.
If you know of any big Italian gaming YouTubers or streamers that might be receptive to helping or talking about the campaign, could you reach out to them about it with a comment?
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Thank you for your help! :D
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Thank you for contributing!! :D
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
No worries, I’ll edit it to try to make it more clear.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Just to clarify, this isn’t a normal toothless petition, this is an official EU mechanism that allows citizens bring problems to the attention of the European Commission, and force them to pass judgement on it legally. You can read more about it here: en.wikipedia.org/…/European_Citizens'_Initiative
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 2 months ago:
Already included at the bottom of the text body of the post ^^