ProdigalFrog
@ProdigalFrog@slrpnk.net
- Comment on 70% of games that require internet get destroyed 12 hours ago:
I understand, but I’m not really sure why you’re pointing out the exact problem that this campaign is actively trying to solve.
- Comment on 70% of games that require internet get destroyed 12 hours ago:
MS-DOS games are pretty much what GOG built their business on, they still sell quite well. 50’s music is still listened by many, and often used in movies, though that’s a bit of an odd comparison, almost as if old things aren’t worth keeping around. I mean, people still listen to classical music that’s hundreds of years old at this point, read ancient stories, and look at art from artists long dead. I consider games to be an art form like any other, and worth preserving.
- Comment on 70% of games that require internet get destroyed 17 hours ago:
Here’s a link to the Stop Killing Games campaign, of which the video is about.
- Comment on 70% of games that require internet get destroyed 17 hours ago:
As the graph breaks down, some games are patches by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.
The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.
- Comment on 70% of games that require internet get destroyed 1 day ago:
I think the issue is that, as with reddit, a lot of people are only reading the headline and commenting.
- Comment on 70% of games that require internet get destroyed 2 days ago:
AFAIK, most PS3 / Xbox 360 games will play and function with just the disc, an internet connection will just let them download updates to the game.
It was PS4 and Xbox One where the discs became glorified physical download codes.
- Comment on 70% of games that require internet get destroyed 2 days ago:
It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:
The creator of the Stop Killing Games campaign did a segment about the viability of fighting it in the US in a segment here: youtu.be/DAD5iMe0Xj4?t=1168
tl:dr, the motivated lawyer he talked with on it eventually concluded that it’d be nearly impossible to fight here due to how slanted the courts are toward businesses.
- Comment on 'Andor' Season 2 Debuts to Nielsen Viewership High With 721 Million Minutes 2 days ago:
The first 3 episodes are available on youtube, highly recommend giving it a view!
- Submitted 2 days ago to Television@lemm.ee | 1 comment
- Comment on 70% of games that require internet get destroyed 2 days ago:
Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn’t have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could’ve pushed it over the edge.
- Submitted 2 days ago to games@lemmy.world | 128 comments
- Submitted 4 days ago to Television@lemm.ee | 0 comments
- Comment on KUNG FURY 2 Trailer + Sizzle Reel [10:49] 1 week ago:
Damn, that sucks :(
- Comment on KUNG FURY 2 Trailer + Sizzle Reel [10:49] 1 week ago:
Is it… Is it supposed to spoil so much?
- Comment on How Pajama Sam Made Me A Leftist | Political Breakdown Of A 90s Videogame 2 weeks ago:
The first part seems to be for people who are unfamiliar with the games. The political analysis begins at 19 minutes.
The games go into:
- Discussion of monopolies, how they are used to exploit, and how they use state force to maintain their position to prevent competition
- The Carrot character is an anarchist in the first game, who infiltrates the weather factory of the second game to document the exploitation of its workers. He then gives the player a quiz about US economics so that you can infiltrate a board of directors, but when he becomes a member of the board himself, becomes a liberal reformist.
- In the third game, the devs put an easter egg only accessible by editing a config file with an obscure code, which adds police branded riot gear to the marching fascist candy soldiers, in a reference to the 1999 Seattle WTO Protests.
- Submitted 2 weeks ago to gaming@beehaw.org | 2 comments
- Comment on I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks and would love a wishlist if that sounds like you jam. 2 weeks ago:
I really like the premise, though if I might suggest, y’all might want to tweak that trailer so the intense movie trailer music doesn’t stop abruptly towards the end.
- Submitted 2 weeks ago to videos@lemmy.world | 0 comments
- Submitted 3 weeks ago to selfhosting@slrpnk.net | 2 comments
- Comment on How I Broke up with Adobe 3 weeks ago:
You can get GIMP surprisingly far with addons such as PhotoGIMP (adds Photoshop shortcuts and improveS GUI), Resynthesizer (Adds content aware fill), and G’mic (adds hundreds of powerful filters and tools, such as an assisted cropping tool. Also works with Krita).
- Comment on Resistance from the tech sector against Trump's Fascism - Drew Devault 3 weeks ago:
Adding onto his recommendation to unions:
Unionizing your workplace brings almost immediate benefits to you and your co-workers (a living wage, benefits, more time off), it also lets us fight back against the regime with an effective general strike, just as it worked in 1886 (they wouldn’t have fought us so hard back then if it didn’t).
Below are some resources to Unions from around the world who can help train you to become an organizer and form a grassroots union with your co-workers:
- Submitted 3 weeks ago to technology@beehaw.org | 1 comment
- Comment on Weekly “What are you playing” Thread || Week of April 13th 5 weeks ago:
You can play the game here on Archive.org, or you can download a copy from an abandonware site and play it in DOSBox Staging.
Here’s all the physical documentation you’ll need, such as the short story, how to play manual, and an in-world map (you’ll have to draw your own, but it’ll give you a rough idea of the land. If you find map making tedious, you could use a map someone else made).
Lastly, you’ll need this interactive copy protection wheel when it prompts you for a combination in game.
Good luck! :D
- Comment on Weekly “What are you playing” Thread || Week of April 13th 5 weeks ago:
A Mind Forever Voyaging, by Infocom.
It’s an old text adventure from the 80’s with a particularly cool and oddly relevant concept: You take the role of an AI that’s been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you.
The game’s designer said that he created the game in response to the despair he felt from Ronald Regean being elected.
I haven’t gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I’ve ever played.
- Submitted 1 month ago to gaming@beehaw.org | 0 comments
- Submitted 1 month ago to movies@lemm.ee | 0 comments
- Comment on Suggestions for a top down game that is genuinely different to all the others? 1 month ago:
Dreamweb.
90’s cyberpunk point’n’click with a dark mature story and a rocking soundtrack.
- Submitted 1 month ago to videos@lemmy.world | 3 comments
- Comment on Adobe Creative Curse 1 month ago:
Premiere --> Davinci Resolve (Openshot or Kdenlive for FOSS)
Illustrator --> Affinity (Inkscape for FOSS)
Photoshop --> Affinity Photo (GIMP w/ PhotoGIMP & Resynthasizer for FOSS)
Whatever Adobe has for painting --> Krita (FOSS)
- Comment on Advice on getting back into the hobby? 1 month ago:
This doesn’t help with avoiding new purchases, but perhaps getting involved in Meshtastic might interest you? As a side effect, putting up your own meshtastic node would help bolster your communities decentralized communication ability for natural disasters or political unrest.