Comment on Deus Ex devs say they weren't trying to make a statement when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about...'

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ProdigalFrog@slrpnk.net ⁨19⁩ ⁨hours⁩ ago

I’ve made multiple attempts to finish Deus Ex over the years after giving up each time due to aspects of the gameplay. I would normallynever give a game so many shots, but I love so many aspects of Deus Ex, I want to finish it, but I just can’t push myself to continue at certain points.

I think the biggest blockers for me is I love stealth games (thief 1 & 2 are all time favorites), and since Deus Ex does have a stealth system (though primitive), I tried to play it like a stealth game. a vanilla install means that tranq darts make enemies run around like headless chickens for a minute, and knocking people out with the baton people is unreliable. Combined, stealthing is both visually comical, and realistically very frustrating to play.

I could deal with that, and I’ve tried switching it up by going more guns blazing, but the gunplay of Deus Ex is just as clunky, with slow firing weapons that deal little damage on fairly bullet spongy enemies. Combat just doesn’t feel good.

I tried mods and overhauls to see if I could rectify either of those points, which do sorta work as a bandaid. GMDX makes stealth WAY more fun by making headshots with darts work instantly, and baton-ing more reliable. With it, I was able to get all the way to France without quitting, but I think due to GMDX, I hit a massive difficulty spike where my stealth build became much less viable, and it once again just became frustrating. Perhaps a gun-build with GMDX would’ve been the winning combo.

I think my best experience was with the Revision overhaul, but by then I had started the game over so many times over so many years, I just didn’t have the appetite to get all the way back to France.

It’s a truly spectacular game in terms of story and open-ended level design, but the mechanics really are a turn-off. I wish my first playthrough had been with the Revision overhaul (though I wish it didn’t radically change the level design so much), but even still, I think it would benefit from a Nightdive style remake.

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