Flintlock: Siege of Dawn mixes fantasy and gunpowder – Review
Submitted 1 year ago by setsneedtofeed@lemmy.world to games@lemmy.world
https://wordpress.com/read/feeds/46635/posts/5332775199
Submitted 1 year ago by setsneedtofeed@lemmy.world to games@lemmy.world
https://wordpress.com/read/feeds/46635/posts/5332775199
mrfriki@lemmy.world 1 year ago
Checked it on my last day of Game Pass so only played a couple hours and it was pretty meh. The stuttering on a high en pc was terrible and the gameplay was bland and generic, the lack of heavy attacks and the pistol as a parry mechanic totally breaks the flow of the combat and makes it very simplistic. The movement, particularly jumping felt very floaty.
Katana314@lemmy.world 1 year ago
Doesn’t Bloodborne use a pistol as a parry mechanic?
Juice@midwest.social 1 year ago
Yes it does, but I imagine not all pistol parries are created equal
mrfriki@lemmy.world 1 year ago
It did it although I never used it that way more like to slow down enemies or gaining time. In Bloodborne it didn’t felt weird at all but here it somehow breaks the flow of combat.