Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.
“Optimizing” in Forza means building shader cache. Not related to ray tracing.
Submitted 5 months ago by radix@lemmy.world to mildlyinfuriating@lemmy.world
https://lemmy.world/pictrs/image/3377b94f-dfe2-4ece-b91d-afcb662ef596.jpeg
Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.
“Optimizing” in Forza means building shader cache. Not related to ray tracing.
All custom settings get overwritten and set to Ultra or Extreme on everything.
It may not be making any sort of attempt to “optimize” settings based on my hardware, but that’s probably even worse. I turned stuff down to get the framerate that works for me. Just let me keep my setting the way they were before.
I don’t even know whether it’s Forza changing the settings or Nvidia. But somebody’s doing it wrong.
It’s probably Nvidia, I’ve never had Forza reset my graphics settings and Nvidia GeForce experience / the new Nvidia app have a feature where they “optimise” your game specific settings.
I got a 4090 mobile and while it is actually capable of running games with ultra ray tracing like… Why? I’ve never found a game where it doesn’t just make the experience worse.
Is that FH5? I’ve never had it change the video settings of the game after a driver update. Do you have the stupid automatically set video settings according to what nvidia thinks is good turned on?
Yeah, apparently I get to be mildly infuriated at nvidia for changing shit, mildly infuriated at myself for letting it, and also still a little mildly infuriated at playground games for having an ambiguous message that never clued me into what was really happening. Trifecta!
To be fair “optimizing for your PC” is just compiling shaders. It does that every time your drivers update. The video setting change is down to Nvidia being really stupid.
I remember when Nvidia updated the drivers for the 1660 Super to allow RT options to be enabled and thinking “but why?” Because, yeah; I can now select the options instead of having them greyed out… But doing so makes the game a slide show and doesn’t even look different lol
Canadian_Cabinet@lemmy.ca 5 months ago
I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop
leekleak@lemmy.world 5 months ago
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)
daellat@lemmy.world 5 months ago
Global illumination like in metro Exodus can be quite important to atmosphere or immersion
GreatAlbatross@feddit.uk 5 months ago
Cutting dev time, because instead of having to use smoke and mirrors to create…smoke and mirrors, they can just use GPU manufacturer’s libraries to render it in real time.
Strawberry@lemmy.blahaj.zone 5 months ago
subsurface scattering, indirect lighting, soft shadows, reflections, caustics
daellat@lemmy.world 5 months ago
I’m pretty sure we can do subsurface quite good without rays no?
fuckwit_mcbumcrumble@lemmy.dbzer0.com 5 months ago
Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.