How is Stormgate innovating?
By selling three short, yet super boring single player missions for 10 Euro.
Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
Ashtear@lemm.ee 1 week agoHow is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
How is Stormgate innovating?
By selling three short, yet super boring single player missions for 10 Euro.
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
Except immortal gates of pyre does it so much better…
I think the second level in immortal makes it less intuitive.
I don’t know what you mean, do you mean the advanced layer on holding space? Sc2 also has that for building, and it makes the game significantly more ergonomic, the new ui makes it a lot more clear too.
i had a few people who have never played rts play it and nobody had a problem with that.
Rentlar@lemmy.ca 1 week ago
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.