As someone who loved sc2 and had high hopes for Stormgate, it’s pretty hot garbage in its current state. Micro-transaction central before it’s even in a close to finished state.
Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
Rentlar@lemmy.ca 1 week ago
Beyond All Reason (open source with FOSS engine), Stormgate (proprietary but made by ex-SC2 devs) are separate attempts at what I would call innovating the RTS genre.
AoE2 DE by Microsoft is tried, true and super popular still but many aspects are still from the original game 20 years ago.
The Starcraft 2 engine is amazing but now under Microsoft ownership, I was hopeful initially but it looks as though it will continue to be left to rot. If only they could give it a Halo makeover using the same engine that would be awesome.
mikezeman@lemm.ee 1 week ago
woelkchen@lemmy.world 1 week ago
Micro-transaction central before it’s even in a close to finished state.
10 Euro for 3 missions isn’t even a micro-transaction. If one mission was 1 Euro, we’d ad least get full campaign for regular price but that shit’s just a lazy ripoff.
communist@lemmy.frozeninferno.xyz 1 week ago
I’m sorry but stormgate is ass
you should really check out the development in immortal gates of pyre, it is my perfect rts as a huge starcraft II nerd
Ashtear@lemm.ee 1 week ago
How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
Rentlar@lemmy.ca 1 week ago
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.
woelkchen@lemmy.world 1 week ago
By selling three short, yet super boring single player missions for 10 Euro.
ryathal@sh.itjust.works 1 week ago
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
communist@lemmy.frozeninferno.xyz 1 week ago
Except immortal gates of pyre does it so much better…
ryathal@sh.itjust.works 1 week ago
I think the second level in immortal makes it less intuitive.