Sim ant was so awesome at the time, holy shit.
Comment on TIL that Will Wright, while making The Sims, was inspired by Quake
SilverShark@beehaw.org 1 day ago
This is awesome. He said indeed also that he had himself a lot of fun designing levels and places for video games, so he though making a video game out of the very process of designing a level would be cool.
A project from Will Wright that always fascinated me is SimAnt, a game from 1991 where you build an ant colony.
INHALE_VEGETABLES@aussie.zone 1 day ago
SoleInvictus@lemmy.blahaj.zone 16 hours ago
I lost entire weeks of my childhood playing at being an ant.
Now that I’ve typed that out, bug chunks of my childhood suddenly make more sense.
Admetus@sopuli.xyz 1 day ago
Building a world was quite novel back then.
DdCno1@beehaw.org 1 day ago
Subjectively at least - and this might be rose-tinted glasses influencing my judgment - it feels like it was more common, that certain genres were almost expected to come with an accessible level editor. I think I spent more time with the one from Age of Empires than the actual game.
Megaman_EXE@beehaw.org 19 hours ago
Farcry and farcry 2 were my map editors of choice
Kolanaki@yiffit.net 1 day ago
I remember finally getting my hands on the editor for the Build engine after years of making maps in Doom and Heretic and had thought 3D level design was only something super geniuses could do… Until Hammer showed it was just the garbage UI/UX of Build lol
ByteOnBikes@slrpnk.net 19 hours ago
Oh man I remember how incredible Hammer was.
I built my college campus! (And never showed anybody because this was during the Columbine era)
Kolanaki@yiffit.net 19 hours ago
I’m glad that when I made my high school for Counter-Strike, it was back in 1.6 and not more recently. Heard about a kid who did the same for CSGO and he got expelled and I think he was arrested because they saw it like “terrorist planning” or some bullshit…
brsrklf@jlai.lu 1 day ago
Yeah, apparently SimCity itself was the result of Will Wright working on an helicopter shoot’m up and realising he had fun making maps for it.
That’s an interesting starting point for codifying a whole genre of games.