How can you “rely” on DLSS when you can easily use XeSS or FSR?
Comment on We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app
moe90@feddit.nl 1 year agoit is hard if you rely on CUDA and DLSS.
potustheplant@feddit.nl 1 year ago
simple@lemm.ee 1 year ago
Neither of them are as good, especially if you factor in raytracing. DLSS Ray Reconstruction is basically required to not have a noisy image with RTX.
potustheplant@feddit.nl 1 year ago
Ray tracing*
RTX is a brand.
Regardless, given the performance impact and how few games actually have ray tracing (implemented correctly), it makes more sense to just disregard ray tracing altoghether.
It’s an undercooked technology used to push more expensive products, nothing more.
Regarding dlss vs fsr and xess, yes dlss has better quality but it’s also proprietary so I honestly do not care about it. Just like gsync died, dlss will eventually die as well.
fuckwit_mcbumcrumble@lemmy.dbzer0.com 1 year ago
Just like gsync died
(true) gsync isn’t dead, it’s only in the highest end of monitors which is basically where it’s always been. It only “died” because it requires an expensive module vs adaptive sync being built into basically every modern display controller so it’s basically free.
count_dongulus@lemmy.world 11 months ago
When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn’t see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.
Xenny@lemmy.world 1 year ago
Use none of them. Embrace funny duck
Zetta@mander.xyz 1 year ago
ROCM works mostly well in replacement of CUDA, and it gets better and better every year
DarkDarkHouse@lemmy.sdf.org 1 year ago
Damn I’m happy I don’t rely on CUDA or DLSS