i would honestly compare it to Rimworld, in terms of colony management. it’s very intensive, way more in depth than fallout shelter. and it’s a lot of fun
slimerancher@lemmy.world 1 week ago
Is this like Fallout shelter?
cheers_queers@lemm.ee 1 week ago
slimerancher@lemmy.world 1 week ago
That’s good, I liked Fallout Shelter, but wanted more depth. Though, some of the other comments are making me think it might be too complex. Still, seems like worth a try!
rustydrd@sh.itjust.works 1 week ago
For me, it feels like a mix between Rimworld (colonists with schedules, traits, and skills) and Factorio (complex production chains, finite resources). Add to that a physics system, where everything has a weight, a melting point, a conductivity and so on, and you’ve got ONI.
MyNameIsAtticus@lemmy.world 1 week ago
Kind of? It’s like If there was a lot more micromanaging things in Fallout Shelter
lime@feddit.nu 1 week ago
ONI is more like dwarf fortress.
you need to manage your worker’s moods to make sure their tasks and surroundings don’t overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.
where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:
slimerancher@lemmy.world 1 week ago
Haven’t played DF, but this sounds complex.
lime@feddit.nu 1 week ago
it is. i had to restart like fifteen times before i got anywhere. doesn’t help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.
things like:
the entire game is like this.
slimerancher@lemmy.world 1 week ago
Wow. Thanks for the detailed reply.
I guess I’ll just try it when it’s on sale.