I feel they might’ve left something out. If you’re at base value still an additive 100% increase (1+1=2) is better than a multiplicative 25% (1×1.25=1.25) increase but in games where bonuses stack another additive 100% increase would raise the effective value by 50% instead (1+1+1=3) whereas another multiplicative 25% would still raise the total by that much (1×1.25×1.25=1.56) so if you’re stacking a lot of bonuses, eventually the multplicative ones are more effective. As for how many steps it would take to be equal in our example… 1+1×X=1×1.25^X I’m not gonna do this in my bed on my phone but that equation should already tell you that the right side grows faster when X -> infinity
Comment on Percentages
SoleInvictus@lemmy.blahaj.zone 2 weeks ago×25% gives you 1/4 the original value, whereas +100% is double the original value, let’s say 8/4 to keep it consistent. ×125% (in case a 1 is missing) is still only 5/4 the original value.
Is there a typo in your comment?
Sas@beehaw.org 2 weeks ago
sukhmel@programming.dev 2 weeks ago
It’ll become greater after 12 applications:
- For 11 times 1.25¹¹ ≈ 11.64 < 12 = 1+ 1×11
- For 12 times 1.25¹² ≈ 14.55 > 13 = 1 + 1×12
There’s no need for a precise solution since it’s integers anyway.
Maggoty@lemmy.world 2 weeks ago
In video games they commonly use that to mean they are multiplying by 25. We know it’s not correct in stats.
Kolanaki@yiffit.net 2 weeks ago
Biggest lie in gaming was how the formula for Armor Piercing rounds in Fallout 1 and 2 was bad, so instead of being stronger than regular rounds, they were weaker.
Knock_Knock_Lemmy_In@lemmy.world 2 weeks ago
Games use x25% or x25? Technically the first divides the score by 4.
Maggoty@lemmy.world 2 weeks ago
We are aware of what it actually does mathematically. Please re-read what I wrote.
Knock_Knock_Lemmy_In@lemmy.world 2 weeks ago
I was asking for clarification. Do many games really add the % to x25?