I have a friend who has been moderately successful in the game creation space and he is saying he wants to just give up at this point because of this change.
Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds
TwilightVulpine@kbin.social 1 year ago
This might kill entire indie projects.
TheRagingGeek@lemmy.world 1 year ago
BURN@lemmy.world 1 year ago
I can’t even blame him. I would too. This is essentially a situation where the only option is going to be a rewrite from the ground up in a new language and new engine.
If I was an indie game dev I’d be questioning my future right now too.
The_v@lemmy.world 1 year ago
This will kill new development on the engine and older games without who have a limited number of users.
The ones halfway or more through development to recently launched will have to move to subscriber model or a shit-ton of ads.
In the next 3-5 years however their profits will likely be up. So some larger company will likely buy them out.
Touching_Grass@lemmy.world 1 year ago
I think we need to kill everything so this is a good start. Snake blisken LA
TwilightVulpine@kbin.social 1 year ago
Indies are the ones who deserve to die the least.
9point6@lemmy.world 1 year ago
There’s other engines, this will kill unity
TwilightVulpine@kbin.social 1 year ago
I know and thank goodness for that... but there will be projects that simply won't be able to afford to move to entirely different engines. It's a lot of work that might have to be redone.
9point6@lemmy.world 1 year ago
There’s going to be a lot of money on the table for another engine that can build a unity migration or abstraction tool
I don’t see that being left on the table for long
Asifall@lemmy.world 1 year ago
I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things
echo64@lemmy.world 1 year ago
… not really, and for what a few years? Indie devs don’t have a lot of money, and there is a huge discrepancy between unity and other engines. They work in fundamentally different ways.
WhiskyTangoFoxtrot@lemmy.world 1 year ago
I’m in the middle of a project right now that’s going to be released on an out-of-date engine because the newest versions broke backward compatibility and I’m too far along to port everything. If I had to change engines entirely at this point I’d have to cancel the entire project.
BURN@lemmy.world 1 year ago
Honest question though, what other small engines have the support and features of unity while also having the permissive licensing they used to have?
At least when I was looking into engines unreal and unity really stood out as the only useable free engines.
Defaced@lemmy.world 1 year ago
There’s unreal, Godot, and a couple others I can’t think of off the top of my head. They’re not as widely used because they lack the feature set of unreal and unity, but they’re out there.
BURN@lemmy.world 1 year ago
That’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation
9point6@lemmy.world 1 year ago
I’m not a game engineer, so someone else who’s actually in that segment of the industry can probably give more answers, but Godot and Bevy seem to be making some waves.
And if they’re not enough for what a dev needs, given these license changes, I don’t really understand why someone wouldn’t pick unreal or something much more comprehensive over unity now.
Correct me if I’m off the mark, but unity always seemed like what you’d go for if you wanted something like unreal, but (completely understandably) didn’t want to pay the fees associated with it
AWittyUsername@lemmy.world 1 year ago
I only prefer unity for 2 reasons, 1. I have assets that I’ve purchased. 2 I like c#.
captain_aggravated@sh.itjust.works 1 year ago
It depends on the game you’re making.
Godot has a dedicated workflow for 2D games, so I’d rather make one of those color sorting puzzle games that’s all people play on mobile these days in Godot than Unity or Unreal.