I don’t believe that is legal. That’s just absolutely ridiculous.
Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds
nogooduser@lemmy.world 1 year ago
Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.
How can you have a deal in place and just say “you’re giving me more money” and think that that’s ok?
I am altering the deal, pray I don’t alter it any further. - Vader
AndreasChris@lemmy.world 1 year ago
Syndic@feddit.de 1 year ago
I can’t imagine that it is.
If that’s the case then they could simply up the charge next year to $10 to get even more money for doing absolutely nothing. And then to $20 the next year and so forth. There’s no sane court anywhere in the world who would say “Yeah, that sounds reasonable!”.
AeroLemming@lemm.ee 1 year ago
I mean, that can’t be legal, right?
Tolstoshev@lemmy.world 1 year ago
It used to be illegal. Part of anti-trust was forcing IP owners to license their technology to everyone at a reasonable price. That means that reddit’s API price gouging would also have been illegal and tesla and apple would have had to license their FSD and OS to other hardware manufacturers. This ability to control other companies through abusive pricing and licensing lock-in is classic monopoly violation that the govt has stopped policing.
Psaldorn@lemmy.world 1 year ago
Jokes on them, I never finished a unity project.
TwilightVulpine@kbin.social 1 year ago
Tech companies badly need to get their shit kicked in to stop with this "I have the right to change the terms unilaterally anytime"
Buddahriffic@lemmy.world 1 year ago
This might actually lead to that, depending on what kind of lawsuits arise from this change. Which could mean there will be pressure from others who don’t have a stake in the “unity install fee” game but do have one in the “wants to change terms at a whim” game.
Or maybe it will threaten the “by continuing to use this, you agree” clause instead and open up a path to continue using a previous license agreement if you don’t like a new one.