Comment on Open source community figures out problems with performance in Starfield
Dasnap@lemmy.world 1 year ago
I’d assume an issue possibly at the engine level isn’t something that a mod can fix?
Comment on Open source community figures out problems with performance in Starfield
Dasnap@lemmy.world 1 year ago
I’d assume an issue possibly at the engine level isn’t something that a mod can fix?
whileloop@lemmy.world 1 year ago
The end of the article seems to say as much. However, it seems the DXVK developers are trying to improve what they can.
Vilian@lemmy.ca 1 year ago
if it run better on linux because of that i’m gonna laugh so much
whileloop@lemmy.world 1 year ago
That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.
cybersandwich@lemmy.world 1 year ago
I had a single crash playing starfield on PopOS. Other than that, it’s been incredibly performant for me. Ryzen 5700x and 6700xt GPU
vagrantprodigy@lemmy.whynotdrs.org 1 year ago
I’ve got nearly the same specs (5800x and 6700XT), and mine crashes fairly often.
circuitfarmer@lemmy.sdf.org 1 year ago
I’m on a 7600x + 6600XT, and the only crash I’ve ever had was yesterday when loading a save.
Virkkunen@kbin.social 1 year ago
I've had not a single crash so far and most of my frame dipping issues (from 60 to 40) were solved by lowering the shadows to medium. The only bugs I had were ships spawning in other ships so they spaz out, but that's very rare. On the other hand, Baldurs Gate 3 would constantly drop to 10 FPS and I had severe bugs that locked me out of entire questlines.
But I guess I'm not allowed to enjoy games and have fun because gamebryo = bad
pycorax@lemmy.world 1 year ago
I mean, you could run VKD3D on Windows too to get the improvements.