I assume you’re talking about Rage, which had an open world map, but no where near the level of simulation systems as a Bethesda game. In fact I remember back at the time most of us saying the map was pointless as it was just a way to travel between levels with nothing to do in it.
Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.
NuPNuA@lemm.ee 1 year ago
peppersky@feddit.de 1 year ago
There are no “levels of simulation systems” in Starfield. NPCs don’t even have schedules in this game, they literally just stand around in the same spot 24/7.
NuPNuA@lemm.ee 1 year ago
It’s still keeping track of lots of variables across a big play space at any time regardless of NPC schedules.
They tried that once with Oblivion and clearly it didn’t add enough to the game and players experience to return to.
Cypher@lemmy.world 1 year ago
They tried that once with Oblivion
They advertised that with Oblivion’s AI but never delivered on half the claims.
Go look at the pre-release claims of the Radiant AI and what was actually delivered.
peppersky@feddit.de 1 year ago
“keeping track of lots of variables” doesn’t cost CPU time though, since nothing that isn’t on the same map as you is ever relevant for anything. Their engine just fucking sucks.
Edgelord_Of_Tomorrow@lemmy.world 1 year ago
Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.
deranger@sh.itjust.works 1 year ago
You are completely talking out of your ass.
Dark_Arc@social.packetloss.gg 1 year ago
It’s a shame idTech is no longer released publicly. It would’ve been amazing to see what people could do with the beast of an engine that powered DOOM Eternal, especially modders.