In early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction
That would lead to playering being able to accidentally mine themselves off a cliff and throw themselves into the void. You’re not supposed to get under the bedrock.
dragonfucker@lemmy.nz 3 weeks ago
Why would they move the bottom of the world below 0 instead of just moving sea level upwards?
pivot_root@lemmy.world 3 weeks ago
Compatibility with existing worlds
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 3 weeks ago
In early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction
dragonfucker@lemmy.nz 3 weeks ago
Why didn’t they just move all the old stuff up?
IHateReddit@lemmy.world 3 weeks ago
that would require moving every single thing up which would break a lot of stuff like mod/plugin data
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 3 weeks ago
That would lead to playering being able to accidentally mine themselves off a cliff and throw themselves into the void. You’re not supposed to get under the bedrock.
RandomVideos@programming.dev 3 weeks ago
That would probably cause a lot of lag and bugs