Why is that so important? If you like the game and want to support it, buy it
Comment on Remedy Entertainment Has Received A Loan From Tencent
jonesy@aussie.zone 20 hours ago
Another thing that would help is not releasing one of your most anticipated and subsequently well received games in recent memory exclusively on Epic. Still waiting for Alan Wake 2 to release on Steam or Gog guys…
Outtatime@sh.itjust.works 17 hours ago
accideath@lemmy.world 16 hours ago
But if you don’t like the platform and don’t want to support it, what do you do then?
And a lot of people don’t like epic games for a number of reasons.
Outtatime@sh.itjust.works 10 hours ago
If it’s just a game launcher then whatever. Is the game any different over there?
accideath@lemmy.world 5 hours ago
The game’s not different. But the launcher is missing some features and also, it’s not just a launcher but a store and some percentage of the money you pay for the game goes to them. And if you don’t want to give Epic Games money (which would be fair, considering their relations with for example tencent), buying a game there is out of the question.
Mojave@lemmy.world 15 hours ago
I don’t support shit tier game storefronts.
Kecessa@sh.itjust.works 19 hours ago
Maybe if you appreciate the studio and their work you should buy the game where they will make the most profit from the sale.
jonesy@aussie.zone 18 hours ago
Apparently they’re not making enough profit on Epic to avoid taking a loan from Tencent.
Personally, I object to Epic using purchased exclusivity as a tool to gain market share, and refuse to capitulate to approach approach when there’s so many other games to play. If they truly.want to compete with Steam then actually make their marketplace competitive with more social and community features that Steam offers.
Kecessa@sh.itjust.works 12 hours ago
They’re not making enough profit on Epic because people prefer feeding Steam’s monopoly and would rather wait for the game to come to that platform than purchase it on a platform where the devs would get a bigger share of the sale. It’s not that they don’t make enough profit per copy on Epic, it’s that the number of customers isn’t high enough to compensate.
The social stuff is bloat, you need the platform to purchase and launch your games, that’s it, they already have all essentials like being able to automatically join friends in multiplayer games, why do they need crap like cards or forums (which are better as a third party administered by people who don’t have a financial incentive to hide complaints).
No matter how much they make their platform similar to Steam, you’ll find another reason not to buy on it, people are still complaining about shit they fixed years ago like not having a cart or achievements.
It’s very funny to see people on Lemmy (of all places) pushing for centralization.
GbyBE@discuss.tchncs.de 6 hours ago
The social stuff may be bloat to you, but it helps me to see which friends are online, and let’s me join their games or invite them to mine.
There’s nothing that epic adds that I care about and I refuse to buy their exclusives, because that encourages them even more to keep doing that.
Steam may not be perfect, but it’s pretty damn good. I have enough with GOG and Steam, and don’t want to add multiple storefronts to the list of launchers on my PC.
GbyBE@discuss.tchncs.de 12 hours ago
If they offer it on steam and then sell Steam keys on their own website, that should get them the most from each sale…
Kecessa@sh.itjust.works 11 hours ago
But… gameworldobserver.com/…/valve-steam-keys-guidelin…
GbyBE@discuss.tchncs.de 6 hours ago
I don’t have an issue with the soft limit on the number of keys, if the limitations aren’t too strict. The way it’s described makes it sound like it’s just to prevent abuse.
I didn’t even have a problem with the price parity, since that’s limited to the sale of said Steam keys on other store platforms, which makes sense. The developer can still hand out keys for free, just not sell them cheaper anywhere else. I would however find it problematic if they also required price parity for sales of non Steam key copies on other stores.