Same. I enjoyed a lot of what I played but I don’t get on well with metroidvanias. So I only played a couple of hours before I either got lost or died too often to a boss.
Comment on Let's discuss: Hollow Knight
wizzim@infosec.pub 1 month ago
I really enjoyed the atmosphere and the world. However the difficulty made me drop the game at the half of it. Since I turned 40, I play games to relax not to rage on bosses. Therefore altogether, a bit of pity I couldn’t see the end.
Berttheduck@lemmy.ml 1 month ago
teawrecks@sopuli.xyz 1 month ago
The vast majority of the game is optional so that you can get to the final boss and see an ending. I remember getting the normal ending and thinking “really? That fight was trivial”. Turns out the minimal play-through is tuned for a low skill level. The “true” ending is another story though.
HK65@sopuli.xyz 1 month ago
My simple solution is to cheat.
Grab something like WeMod and breeze through it for the story and ambience.
theangriestbird@beehaw.org 1 month ago
I really love the difficulty in this game, but I get that that’s a matter of taste. Hollow Knight would definitely benefit from an “assist mode” like Celeste, or a “god mode” like Hades. I think the devs intended for the badges to be a way for players to fine-tune their difficulty and playstyle (kind of like how in Dark Souls, pyromancy is easy mode, at least early on). But often the best badges are hidden behind challenges, and even the best badges do not dramatically reduce the difficulty. So I totally empathize with your perspective.
wizzim@infosec.pub 1 month ago
Thanks :)
I had the same problem with Dead Cells: I could finish the game once, but impossible to continue with the Boss Cells activated. Thankfully, they introduced an “Assist Mode” with a later patch and I managed to continue playing.