Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.
I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.
ShinkanTrain@lemmy.ml 1 month ago
Also most quests are just “talk to npc, use Batman Vision to follow a trail, kill enemy, return”
Goronmon@lemmy.world 1 month ago
This applies to a lot of games, even ones like Witcher 3.
ShinkanTrain@lemmy.ml 1 month ago
Specially Witcher 3
ampersandrew@lemmy.world 1 month ago
It’s got other strengths. Particularly the “kill enemy” part of that chain, on higher difficulties, at least.