bassomitron
@bassomitron@lemmy.world
- Comment on Why can computers, like even very old laptops can seemingly get OS updates forever, while mobile devices hardly get a few years of updates before getting stuck out of date? 2 days ago:
This is amazing, hahah
- Comment on Did YouTube just disable video playback for people using adblockers or is it just me? 1 week ago:
Try using the extension that can spoof what browser you’re using. Last year, Firefox was being hindered by YouTube until I downloaded that and made it think I was using a Chrome browser.
- Comment on If no government shall bare arms against its own citizens. Then what is happening in LA? 1 week ago:
Ahh, good to know. It’s hard to keep up with their constitutional crises blitzkrieg.
- Comment on If no government shall bare arms against its own citizens. Then what is happening in LA? 1 week ago:
Not to mention that both the SCOTUS and other courts have ordered this administration to cease deporting people without due process, which they’ve unsurprisingly have gone on to ignore.
- Comment on If no government shall bare arms against its own citizens. Then what is happening in LA? 1 week ago:
Especially when both that city’s mayor and state governor explicitly do not want those troops there.
- Comment on Tango Gameworks is back with a new look... and a new website! 2 weeks ago:
Oh for sure, and I did enjoy some of the side content and thought some of the optional quest stories were good. When I say smaller scale, I think a game like Expedition 33 nailed the balance of having plenty of side/extra content that’s fun to do while also ensuring that completionists don’t go mad from trying to hunt down everything.
Regardless, I agree with you on everything you said; it all boils down to preferences :)
- Comment on Tango Gameworks is back with a new look... and a new website! 2 weeks ago:
I thought the core of GW: Tokyo was pretty good, but it suffered from far too much open world bloat. I’d love to see them revisit that world, but it’d be great if they made it focused on a smaller scale. Just my two cents, anyway.
- Comment on [deleted] 2 weeks ago:
Or, like my old, late cat (RIP buddy 😞), they hate most humans and other animals. Once he warmed up to you, he would absolutely get lonely without his favorites around. Didn’t care if our dog was around or not, despite our dog being sad for awhile after he died.
- Comment on [deleted] 2 weeks ago:
Just to clarify, properly trained and handled drug and bomb sniffing dogs do actually have quite a high accuracy rate. However, in the hands of shitty police officers… sigh.
- Comment on Anon makes a modern game 3 weeks ago:
You just equip em, if I recall correctly. I didn’t try it myself, but it definitely is possible:
- Comment on Anon makes a modern game 3 weeks ago:
Yeah, Avowed definitely has its flaws in other areas of the game, but its combat was a lot of fun, in my opinion. I really think it got way more hate than it deserved. I’m the same way when reviewing games: If it’s fun enough to make me look forward to playing it the next day and I forget about the real world a little bit while I’m playing, then I feel like it accomplished its purpose.
I started out as 2h hammer, but ultimately did shield and 1h axe. I’d probably do a magic centric run next if I ever do a replay, as the magic system did feel pretty good whenever I’d use it as my off-hand.
- Comment on Why does (human) organ trafficking exist? 3 weeks ago:
Because the waitlist is often very long. On top of a limited supply, there are other limiting factors, e.g. if you’re already really old and sick, the organ that becomes available will likely go to a candidate that’s more likely to have a successful transplant instead.
- Comment on Anon makes a modern game 3 weeks ago:
It’s been almost 20 years since I’ve played the original, so I may be misremembering its difficulty. I remember it being super easy to cheese everything, just like in the remaster. Really, I don’t have a high opinion of vanilla combat in any of the Elder Scrolls games. I think Avowed did an excellent job of showing how FPS RPG combat can be accomplished well.
- Comment on Anon makes a modern game 3 weeks ago:
This is a bit dishonest. You can clearly see in the screenshot that the sun is low in the sky, this the darker/somewhat washed out tones. When it’s high in the sky, the color really isn’t that much different than the original, albeit obviously not as vivid. Whether the vivid/bright color of the original Oblivion is better than the remaster or not is purely subjective; I happen to prefer the newer aesthetic a lot more.
- Comment on Square Enix considered ending Final Fantasy 11 in 2024, but player interest was high enough to keep it alive even after 20+ years 4 weeks ago:
I got into it for the first time back around this last December/January. I was amazed how active the community still is. I didn’t even play on the most populated English server, and chat was always active. Sidenote: There’s only a quasi-global chat thru Yelling while in cities, you have to join Linkshells for more consistent chatting (that game’s version of guilds, and yes you can have more than one linkshell at a time).
As for the gameplay itself: It’s a very clunky game, and it’s very slow. But, that’s part of the charm when compared to today’s MMOs where everything is designed for instant gratification. Fortunately, there are tons of add-ons the community has made to enable some Quality of Life features, such as updated HD textures, a minimap, auto-inventory manager and sorter, etc. I got to around level 70 after about 6sh weeks/120 hours of game time, until my annual MMO interest dried up. I might dive back into it again next year whenever the MMO itch hits again.
Supposedly Square was working on a remaster of the game back around 2018, but it got scrapped a couple of years into development. Which is a shame, because the game with some modern UI sensibilities and graphics would be really nice (as long as they didn’t change hardly anything of the core gameplay).
Overall, it was nice/kind of sad to see it still had a lot more depth than FF14, which I consider to be very watered down nowadays even compared to its 2.0 re-release. But again, for anyone considering trying it out: It is a slow game, and it has alllll the jank of a 2003-era MMO. Just getting it installed and your account setup is janky, so make sure you watch a video before even attempting it.
- Comment on I'm a console gamer so, Why the hate on the Epic Games Store? 4 weeks ago:
Their Guides feature didn’t come out until 2012sh, same with workshop. The only thing Steam had in 2010 that Epic doesn’t have right now is Community, which launched around 2007sh.
- Comment on I'm a console gamer so, Why the hate on the Epic Games Store? 4 weeks ago:
I don’t disagree that Epic could definitely be doing better with their storefront. They have made improvements, albeit at a glacial pace. They’ve added achievements and reviews, but it’s still a pale comparison to what Steam offers. That being said, no one seems to dig at GoG’s shitty storefront and app nearly to the same degree. Luckily, GOG allows third-party access, so you can at least replace their app with other alternatives.
Regardless, I’m not defending Epic, I was simply trying to avoid doing the mindless “fuck Epic” and offer some counterargument. Epic is a shitty company, but some competition is better than zero competition. Yes, GOG exists, but they hardly have any marketshare at all and if CDPR ever stops supporting it as much as they have been, their future likely isn’t looking so great. It’s like AMD vs Nvidia. Both companies aren’t great, but I’d rather both exist than only Nvidia and/or AMD; and of course, even more competition would be even better.
- Comment on I'm a console gamer so, Why the hate on the Epic Games Store? 4 weeks ago:
People are going to list all the features Steam has over Epic, ignoring that Steam has had ~22 years to get to where it is. The original Steam experience was garbage, and lots of us older gamers knew what would happen and hated that Steam would be the primary catalyst to killing off physical media for PC games back in the mid-2000s, especially as broadband internet access was becoming far more accessible.
Don’t get me wrong, Valve has done alright so far in terms of game ownership, but once Gabe dies/retires, it’s only a matter of time before some greedy fucks force Valve to go public and the pure enshittification process begins.
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 4 weeks ago:
Have someone that’s even just moderately good at Eternal and then watch their keyboard strokes. It’s a combo-centric game, where you’re constantly juggling weapons and jumping to and fro, and eventually it slides into a “flow.” It’s not literally a rhythm game, but it actually kind of is once you hit that flow. I don’t know how to explain it beyond that; but, it’s not a hot take in the least, as even huge fans of it have agreed with the sentiment.
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 4 weeks ago:
I’m not a huge Linux stan, but it’s pretty damn close to it. I rarely run into compatibility issues, and when I do, there’s a very high chance a workaround exists. Hell, there’s even times when a game actually runs smoother on Linux.
In regards to the topic at hand, Denuvo’s activation limit fucks over Windows users, too. It just happens far more often due to the compatibility layer (e.g. proton, wine, etc) making it look like it’s a new computer trying to access the Denuvo servers for a game each time you change it when testing (e.g. proton v8, v9, experimental, etc).
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 4 weeks ago:
Empress is barely active anymore, if at all. Look at the last few dozen DRM-enabled games released in the last few years and I don’t think a single one was cracked. There was Dragon’s Dogma 2, but it turned out that was just a leaked pre-launch dev build and its performance was awful (because the game has shit performance that was even worse at launch than it is now).
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 4 weeks ago:
Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It’s crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I’m glad they shifted back towards a more grounded FPS style that doesn’t force you to juggle your entire weapon arsenal nonstop the entire game.
- Comment on The joy of going through pregnancy along with your sister 4 weeks ago:
It can be unhealthy. But, it truly depends on the people and their reasons for doing it. You can’t just blanket apply statements to people.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 5 weeks ago:
Agreed on all points. Just spending more than a few seconds watching gameplay footage would put a lot of initial misconceptions to rest. But yeah, while the game is great (in my opinion), it definitely still has a ways to go to fully come into its own and I really hope they secure more funding to see their vision to completion.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 5 weeks ago:
For what it’s worth, the second Ori game is miles better than the first one. I didn’t finish the first one because it started to feel tedious, whereas I couldn’t put the second one down. I’m not sure if it’s because it had better pacing or just a better design approach, but I really loved it.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 5 weeks ago:
Yep… ARPG gamers are literally among the worst, most unpleasable types of gamers. They will bitch about everything, because they all want a very specific type of game for them and them alone. Just look at every other isometric ARPG and their communities; 90% of the time, they’re filled with negative posts and comments, constantly upset about balance, end game, leveling, loot, etc etc.
I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”
- Comment on I'm bored and desperately search for a proper game 1 month ago:
++++1 for Rimworld. The first time I really committed to learning to play that game, I lost almost 100 hours in ~3 weeks (which is a ton for me, since I have kids and a job… I lost a lot of sleep). The best part of Rimworld, is if there’s a vanilla mechanic you don’t like or wish was fleshed out more, there’s a 98% chance someone has made a mod for it.
But yeah, it isn’t for the faint of heart. It definitely has a learning curve and it isn’t super easy to just pick up and play for small amounts here and there. It’s a game that you really need at least 1-2 hours per session.
I’d recommend watching a quick start tutorial video before you start playing, as that’ll also give you an idea on whether or not you’ll like it.
- Comment on Switch 2 preorders delayed over Trump tariff uncertainty 2 months ago:
I mean, I think Nintendo is a shitty, awful, greedy corporation, but this is just the tip of the iceberg for how tariffs will effect consumers. It’s bad for the economy and the GOP are a bunch of fucking morons for letting their prophet get to this stage.
And yes, I know all the chums will pipe in that their strategy is for all the billionaires to swoop in and buy up everything cheaply. But that’s very short sighted, as this type of bullshit is causing long-term damage to the US’s soft power and influence. Our allies and trading partners are literally forging new agreements without us, meaning even once the tariffs are over, things are not just going to magically go back to normal.
- Comment on The Sims Competitor inZOI Sells 1 Million in a Week, Krafton Declares It a ‘Long-Term Franchise IP’ 2 months ago:
It sold almost 470,000 copies on PC in its first week 11 years ago. The number of PC gamers has dramatically increased since then, so comparing launch numbers between now and then isn’t really an apt comparison.
www.vgchartz.com/weekly/41889/Global/
If you can’t fathom why I compare a game’s total sales to its competing newcomer, maybe you’re missing the whole point of the specific comment thread I responded to. If you want more recent numbers for a better comparison , EA claims they sold an additional 15 million copies in 2024 alone.
ign.com/…/ea-earnings-the-sims-4-manages-to-adds-…
The main point is, I do not think EA is sweating quite yet. They’re a shitty, massive corporation and I’m sure they’ll pump out a sequel if they determine the newcomer is actively taking large enough chunks of their player base.
- Comment on The Sims Competitor inZOI Sells 1 Million in a Week, Krafton Declares It a ‘Long-Term Franchise IP’ 2 months ago:
Which is crazy. Just make a new game.
To be fair, their predatory DLC model for Sims 4 means that their primary customer base has hundreds of dollars invested. Abandoning it at this point might piss a ton of them off. It’s also worth considering that a lot of their users aren’t normal gamers. They typically have basic devices that aren’t really geared towards gaming, so a newer game that’s more demanding might further alienate their base.
A million sales is a lot, but it’s nothing compared to over 85 million copies sold that Sims 4 has achieved.