I am very pro-union. I was a Teamster for years (Local 495).
I now work in the game industry. A good chunk of the gamedevs I know are pro-union, but there's enough of those opposed where there's effectively a question mark.
Generally, the holdouts tend to think:
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Union leadership is corrupt/greedy, and they don't want to give union leaders money for "nothing" (as they see it)
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Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the "standard" at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don't want to risk losing it
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Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren't fun. In the game industry, management is quite literally my friends and people I chill out with. There's a very, very blurry line between "friends" and "bosses" - some bosses are horrible, to be sure, but the general vibe is casual
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There's a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as "compensation" and thus being unionized would mean that you'd have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management
Again, I myself am very pro-union. However, to some extent I can see the logic in each of these bullet points - I disliked the guy running my Teamster local way back when because I felt he was too soft and captured by management. I can understand needing to clock in/out (fairest way to ensure nobody is being overworked), ruining relationships (can't have accusations of bias from being friendly), and losing benefits (although this can be put into a contract).
So I can understand where the holdouts at least are coming from. It would take a shitty workplace for it to happen. I hear Blizzard is really bad from people who have worked there, and my money is still on them being the first "big" dev to unionize - assuming Microsoft doesn't come in and clean up.
Vathsade@lemmy.ca 1 year ago
Employers are forced to compensate employees with a fair and reasonable wage, benefits, vacation, sick time, job security, and an open dialogue on working conditions, safety, and mental health. You can see how this is undesirable.