Actually, this isn’t the worst idea. It can be hard to tell what kind of input device the player’s using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? You can’t just assume that because a controller’s connected the player is going to use it (and lots of games do… much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.
Comment on Anon boots up a game
cheddar@programming.dev 2 months ago
press any key to proceed to the main menu
WHY CAN’T YOU JUST SHOW IT???
isildun@sh.itjust.works 2 months ago
zzx@lemmy.world 2 months ago
Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you’re using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input
Omgpwnies@lemmy.world 2 months ago
GTAV was great for that, I could use KB+M for shooting and stuff, then switch to a controller for driving/flying, which is much easier with analog inputs
cheddar@programming.dev 2 months ago
But the player will press some button or will use their mouse in the menu anyway.
yamanii@lemmy.world 2 months ago
And you couldn’t do that by just interacting the the menu itself? Come on mate.
glitchdx@lemmy.world 2 months ago
blame Nintendo and Microsoft, you have to do that to be certified for their platforms.