Mortal Kombat for the Genesis did that though. Every once and a while on good hit, little dude would pop into the corner and call out, “Toasty!!”
Really makes you feel like you achieved something great
Comment on What games popularized certain mechanics?
UndercoverUlrikHD@programming.dev 3 months agoI think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up
Which one did that?
Mortal Kombat for the Genesis did that though. Every once and a while on good hit, little dude would pop into the corner and call out, “Toasty!!”
Really makes you feel like you achieved something great
Just a heads up that I think you replied to the wrong comment in the chain
Some like heads up but I far prefer butts up
rekorse@lemmy.world 3 months ago
I believe the very first one had skill points that unlocked and extended ending and game art.
Okami_No_Rei@lemmy.world 3 months ago
This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.
VindictiveJudge@lemmy.world 3 months ago
Actually introduced in Ripto’s Rage. The Reignited version backported them to the first game, though.
ICastFist@programming.dev 3 months ago
Not the first one on the PSX, that’s for sure. Also, getting some extra stuff for 100% a game wasn’t new by the time of Spyro, both Donkey Kong Country and Crash Bandicoot already did that