Okami_No_Rei
@Okami_No_Rei@lemmy.world
- Comment on What are y'all buying on the steam sale? 1 month ago:
So far I’ve picked up:
- Dead Cells
- Signalis
- Owlboy
- Starship Titanic
- Balatro
- BORE BLASTERS
- Melvor Idle
- Night in the Woods
- Castlevania: Lords of Shadow - Ultimate Edition
- Dome Keeper
- Pentiment
- Blackshift
- Ouroboros
Having a blast with Balatro to the exclusion of all else.
- Comment on What are the best indie games you've ever played? 1 month ago:
You should be able to play Flushes, Straights, or Full Houses and win in the first Ante without any buffs. Does the -1 hand size from Gold Stake really hurt that much?
- Comment on What are the best indie games you've ever played? 1 month ago:
Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.
I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.
- Comment on What are the best indie games you've ever played? 1 month ago:
Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.
- Comment on What are the best indie games you've ever played? 2 months ago:
You say that, but I never made a spreadsheet to optimize my Slay the Spire runs. Balatro is way harder and more random.
Still fun though. I’m 50 hours into Balatro and loving every minute of it. Just made a hand calc spreadsheet last night as I’m pushing into blue stakes and need to optimize every move to keep the numbers going up.
- Comment on What are the best indie games you've ever played? 2 months ago:
Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.
Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.
- Comment on What are the best indie games you've ever played? 2 months ago:
Dust is great, but it’s deeply flawed.
The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.
The combat mechanics are fun and feel amazing when played as intended, but they’re deeply unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.
It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.
- Comment on What are the best indie games you've ever played? 2 months ago:
Outer Wilds and Hollow Knight share the spotlight for greatest games of all time. Both are as close to perfect as it gets.
Bastion gets an honorable mention. Not sure if SuperGiant Games is considered indie anymore, especially now that Hades hit big, but I love their early work.
- Comment on How can I clean my mouse wheel without taking apart my mouse? 3 months ago:
The author of this comment has been sacked.
- Comment on The Best, Worst and Blandest of 2023 | Fully Ramblomatic 4 months ago:
HL being in bland is less about it being bland and more a statement about how bad bad the games that made the bad list actually were.
- Comment on The Weekly 'What are you playing?' Discussion 4 months ago:
Right. It’s a silly argument, I know, but I’ve been playing Monster Hunter since the original on the PS2. It had a particular vibe back then which has been slowly eroding away over the years as power creep and new, more flashy weapons and moves take the stage.
It’s not all bad change, but I am one of the curmudgeons that still thinks the insect glaive is a bit over the top for the series and that the newer entries are making the game a bit too easy with too much in-combat QoL improvements.
- Comment on The Weekly 'What are you playing?' Discussion 4 months ago:
For me my issues with Rise are two-fold.
One, it’s because it was designed for the Switch and based off the handheld version of the game, so they were working under stricter hardware limitations and could afford to sacrifice fidelity. This felt like a step backwards after we were spoiled by how detailed and vibrant World felt. The environments just felt more artificial and “gamey” where World felt like an actual place with real creatures interacting with each other in believable ways.
Two, it’s because I don’t much like the wire-bugs. They feel out of place in Monster Hunter because they’re just a bit too OP and magical. I’m not a fan of the more fantastical elements MH has been introducing. I like the series being more grounded, and I felt World hit the balance nicely with the weapons and tools being fun and “anime” without being so over the top they break verisimilitude.
Both are minor complaints. Rise is still a great game and I did play it for a good while on the Switch, it’s just not scratching the MH itch like World does.
- Comment on The Weekly 'What are you playing?' Discussion 4 months ago:
Gave Valheim another shot.
The last couple times I’ve tried it I struggled picking up momentum and progressing in the game, as the initial tutorial seems to be missing a few key steps so I end up spinning my wheels not knowing what to do next.
This time I had Christmas break time to fuck around and find out. Pushed through the initial hurdles and actually made decent progress, including soloing the first boss. It’s a solid game so far, but it could communicate its expectations a bit more clearly.
I picked up Monster Hunter World again last night after playing some Dark Souls Remastered and itching for more of that style combat. I forgot how much better it was than Rise, and I never got around to playing Iceborne. Having a lot of fun with the new stuff, and I think it’ll be my default game this week.
- Comment on The Weekly 'What are you playing?' Discussion 5 months ago:
Reus is great! I spent a summer several years back sinking my teeth into it good. It really scratches the itch for playing Civilization when I don’t have time to play Civilization.
I never did get all the achievements. Some of them are crazy hard to pull off within the time limit. Good luck to you if you end up sticking with it.
I’m quite looking forward to Reus 2.
- Comment on What were the best and worst games you played in 2023? 5 months ago:
I didn’t have an issue with that in Remnant 1, but I think it was improved on that front. There’s more enemy variety, with several fodder mobs and elites with unique gimmicks, and some of the bosses are straight up weird. The maps are still procedurally generated, but there are more types of maps in the pool. They do still feel samey when you get two maps that use the same chunks, but there is less overlap from map to map.
They also made the area progression part of the world proc-gen, so you can encounter the areas in a different order on different play-throughs. That does help keep the replayability fresh, but it doesn’t fix the issue. It just sort of sweeps it under the rug so that it takes more playthroughs to notice.
- Comment on What were the best and worst games you played in 2023? 5 months ago:
Best: Factorio - The factory must grow.
Vampire Survivors - They keep releasing new content, and I keep devouring it. This game is even more addicting than Cracktorio.
The Murder of Sonic the Hedgehog - Best April Fools joke this year, and a solid light visual novel in its own right. This was a pleasant surprise.
Remnant II - My choice for Game of the Year this year. TotK let me down, and while BG3 is solidly in the #2 spot I don’t really vibe with it. Remnant II is an excellent sequel that builds on the strengths while fixing the weaknesses of its predecessor. It’s a hell of a game that still manages to stand out in a year stacked with great titles.
Note: I didn’t play AC6 or the new Street Fighter, so I’ve got no opinion on how they match up.
Worst: Keywe - A puzzle game where you play as Kiwi birds managing a post office in Australia. Not my thing, but my sister likes it and wanted to play the multiplayer with me. We played online and holy hell this game’s netcode is broken. We kept desyncing mid-puzzle and then whoever was hosting would have to finish the puzzle while the other stood and watched because they couldn’t see the actual gamestate. It’s probably a fine game as a solo or local play experience, but it left a sour impression.
- Comment on The Weekly 'What are you playing?' Discussion 5 months ago:
I wanted more Vampire Survivors content when I’ve already finished Vampire Survivors. I just discovered that Survivors is a genre now, and there’s a ton of copycat games of varying quality. I’m poking around looking for good ones.
Picked up Spellbook: Demon Slayers because it was a $5 game on sale for a dollar off. It’s still in early access, and that shows. It’s clearly unfinished but it’s got good bones.
Pros: Solid mechanics. Solid variety of spells and builds. Nice variety of endgame and meta progression systems with a reasonable amount of grinding.
Cons: Only three indistinguishable maps, limited enemy variety, and I’m not a fan of the endgame being effectively gated by farming endless mode. I like Vampire Survivors having games effectively limited to 15-30min sessions with all content doable within those constraints, endless mode optional, making time commitments much more predictable and reliable. Spellbook: Demon Slayers is much less respectful of your time.
Still, promising game overall. Solid 6/10 as-is, with a tentative 8-9/10 if the devs can follow through to a finished product. Looking forward to future development. Would love recommendations for other games in the genre that scratch that itch.
- Comment on The Weekly 'What are you playing?' Discussion 5 months ago:
I’m a bit leery of Satisfactory due to the first person perspective. Watched a few gameplay videos and I don’t think it works for the genre.
I’ll probably break down and pick it up eventually, but I don’t plan on it anytime soon.
- Comment on The Weekly 'What are you playing?' Discussion 5 months ago:
Just finished 100%ing all achievements in Factorio. Got the speedrun achievements over the weekend, and let my original factory run overnight for a few days to grind out the 20m green circuits.
Still got the itch to play more factory sim. Debating whether to dip my toes into Dyson Sphere Program or try my hand at the Space Exploration mod for Factorio.
- Comment on The Weekly 'What are you playing?' Discussion 6 months ago:
Neat! How does Xendar’s mod differ from setting pacifist and cranking up ore patch richness in worldgen?
- Comment on The Weekly 'What are you playing?' Discussion 6 months ago:
Just beat Factorio (launched a rocket) for the first time a couple of days ago. Feels good.
Default settings, and I got the Lazy Bastard, no lasers, no solar, no provider/buffer/requestor chests, and SLaTfAtF achievements in one go after about 80 hours in.
Continuing the Factory for now to farm the 20m Green Circuit production achievement. Slowly transitioning from a main bus factory to a city blocks factory. Blue circuits are my bottleneck, so I’m working on scaling up production off-bus.
Planning to go for the speedrun achievements next weekend. Want to 100% the game before the new expansion they’ve been teasing drops.
The factory must grow.
- Comment on The Weekly 'What are you playing?' Discussion 6 months ago:
That’s how it goes. The blue science wall is real.
My last run was the first time I pushed past blue. I just barely managed to get yellow and purple going but I overextended my base, everything was falling apart from resource bottlenecks, and the biters had spread so much that pushing out to new resource patches was like pulling teeth. I gave up while trying to get a fresh oil supply up and running.
Current run I just got red and green science going, and trains and my car are ready to go. Iron is starting to run out. Fixing to leave my starter base to go liberate some more iron and coal from the natives.
- Comment on The Weekly 'What are you playing?' Discussion 6 months ago:
Just finished Subnautica for the first time. That was a hell of a satisfying ending. Good game throughout.
Picked Factorio back up for now. Making another go at it on a fresh start. Maybe this time I’ll push through and actually launch a rocket.
- Comment on You teleport into the last game world you played. What happens next? 7 months ago:
I drown or get eaten by aggressive fauna.
The world of Subnautica is not a friendly place for the unprepared.
- Comment on What is your gaming "comfort food" and why? 9 months ago:
Borderlands 1
It’s the perfect game. The story is tight. The builds and weapons are fun. It’s not too grindy, but you can benefit from grinding if you want to. The post-apocalyptic trash planet setting has yet to be diluted and the characters have yet to be flanderized by later entries in the series.
It’s a game that I can pick up anytime and just vibe. My favorite part is collecting all of Tannis’ ECHO Logs throughout the game and getting to follow along with her trauma and descent into madness.
It helps that it has the second best DLC in the series to date. Secret Armoury of General Knox is chef’s kiss. Assault on Dragon Keep is only better by a hair.
- Comment on REMNANT II Remnant 2 Sells 1 Million Copies in First Week 9 months ago:
I haven’t had a chance to play it much, but I’m loving it so far.
It feels like slipping into a comfortable pair of shoes. I’m really glad it’s basically the same game again without going too hard on “innovations” for the sake of novelty. They really struck gold with From the Ashes, and it’s nice to see a sequel that clearly understands what was good and bad about the first game. They kept the good stuff, and there are minor QoL improvements to address the bad stuff. It’s perfect.