Okami_No_Rei
@Okami_No_Rei@lemmy.world
- Comment on What are your favorite 1000+ hour games? 3 days ago:
Path of Exile. Hands down.
I just broke 1400 hours and still going strong. There’s so much to do and so much to learn, and it’s so good at rewarding grinding and keeping you chasing those incremental improvements. It’s 100% replaced RuneScape for me.
I have broken 1000 hours with Cookie Clicker, Guild Wars 2, RuneScape, and Eve Online. I don’t recommend the latter two anymore, but CC and GW2 still hold up.
Honorable mention to Factorio. I’m still in the hundreds but it’s climbing.
- Comment on Fortnite Chapter 2 Remix and Black Ops 6 nuketown this weekend, which will you be playing? 3 weeks ago:
I, too, will still be playing Factorio.
- Comment on My mental health has improved after deleting games that have microtransactions in them 1 month ago:
Ooh. I’ve heard of Frostpunk and Tropico but never played them myself. If they’re similar to Rimworld I need to check them out.
- Comment on My mental health has improved after deleting games that have microtransactions in them 1 month ago:
Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.
It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.
The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.
If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.
Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.
- Comment on Deadlocked is one of the funnest games I've played in a while 1 month ago:
Oh, hey! Another Ratchet: Deadlocked fan in the wild!
No wait…
- Comment on Elden Ring - Patch Notes Version 1.14 2 months ago:
Where do I apply for my “I beat Radahn before he was nerfed” badge?
- Comment on Can anyone suggest some good co-op games for two people? 2 months ago:
Wildermyth is an awesome indie RPG that I’ve had a lot of fun with as a two-player coop game. It’s a turn-based dungeon crawler with a strong focus on role play and party dynamics.
I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It’s a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.
Gunfire Reborn is a roguelite looter shooter that’s a blast in coop. I think it’s still in Early Access, but what’s already there is enough for me to be happy with it as a full game. To me it’s a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.
- Comment on What games popularized certain mechanics? 2 months ago:
Thank you. That’s a flawless description.
- Comment on What games popularized certain mechanics? 2 months ago:
This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.
- Comment on What games popularized certain mechanics? 2 months ago:
Rogue was the originator, but NetHack and ADOM did more to popularize Roguelikes than Rogue itself ever managed. NetHack was the first one I ever heard of, and it’s the only reason I know Rogue existed in the first place.
- Comment on What games popularized certain mechanics? 2 months ago:
Hades, yes. That’s a premier Roguelite with meaningful meta progression.
Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.
- Comment on Anybody has experience with GW2 on Linux? 3 months ago:
GW2 runs fine but with occasional crashes on my system. I had trouble running instanced content with friends because I’d crash out and have trouble re-joining. It’s fine for dailies and general fucking about.
Mint DE running through Steam with Proton on an NVidia 3080 with updated drivers. Issue is not limited to GW2, so I blame NVidia.
- Comment on Anon remembers Halloween 1995 4 months ago:
When I chop onions I will just grab a few pieces to snack on raw while I cook the rest.
- Comment on What are y'all buying on the steam sale? 8 months ago:
So far I’ve picked up:
- Dead Cells
- Signalis
- Owlboy
- Starship Titanic
- Balatro
- BORE BLASTERS
- Melvor Idle
- Night in the Woods
- Castlevania: Lords of Shadow - Ultimate Edition
- Dome Keeper
- Pentiment
- Blackshift
- Ouroboros
Having a blast with Balatro to the exclusion of all else.
- Comment on What are the best indie games you've ever played? 8 months ago:
You should be able to play Flushes, Straights, or Full Houses and win in the first Ante without any buffs. Does the -1 hand size from Gold Stake really hurt that much?
- Comment on What are the best indie games you've ever played? 8 months ago:
Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.
I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.
- Comment on What are the best indie games you've ever played? 8 months ago:
Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.
- Comment on What are the best indie games you've ever played? 8 months ago:
You say that, but I never made a spreadsheet to optimize my Slay the Spire runs. Balatro is way harder and more random.
Still fun though. I’m 50 hours into Balatro and loving every minute of it. Just made a hand calc spreadsheet last night as I’m pushing into blue stakes and need to optimize every move to keep the numbers going up.
- Comment on What are the best indie games you've ever played? 8 months ago:
Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.
Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.
- Comment on What are the best indie games you've ever played? 8 months ago:
Dust is great, but it’s deeply flawed.
The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.
The combat mechanics are fun and feel amazing when played as intended, but they’re deeply unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.
It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.
- Comment on What are the best indie games you've ever played? 8 months ago:
Outer Wilds and Hollow Knight share the spotlight for greatest games of all time. Both are as close to perfect as it gets.
Bastion gets an honorable mention. Not sure if SuperGiant Games is considered indie anymore, especially now that Hades hit big, but I love their early work.
- Comment on How can I clean my mouse wheel without taking apart my mouse? 10 months ago:
The author of this comment has been sacked.
- Comment on The Best, Worst and Blandest of 2023 | Fully Ramblomatic 10 months ago:
HL being in bland is less about it being bland and more a statement about how bad bad the games that made the bad list actually were.
- Comment on The Weekly 'What are you playing?' Discussion 10 months ago:
Right. It’s a silly argument, I know, but I’ve been playing Monster Hunter since the original on the PS2. It had a particular vibe back then which has been slowly eroding away over the years as power creep and new, more flashy weapons and moves take the stage.
It’s not all bad change, but I am one of the curmudgeons that still thinks the insect glaive is a bit over the top for the series and that the newer entries are making the game a bit too easy with too much in-combat QoL improvements.
- Comment on The Weekly 'What are you playing?' Discussion 10 months ago:
For me my issues with Rise are two-fold.
One, it’s because it was designed for the Switch and based off the handheld version of the game, so they were working under stricter hardware limitations and could afford to sacrifice fidelity. This felt like a step backwards after we were spoiled by how detailed and vibrant World felt. The environments just felt more artificial and “gamey” where World felt like an actual place with real creatures interacting with each other in believable ways.
Two, it’s because I don’t much like the wire-bugs. They feel out of place in Monster Hunter because they’re just a bit too OP and magical. I’m not a fan of the more fantastical elements MH has been introducing. I like the series being more grounded, and I felt World hit the balance nicely with the weapons and tools being fun and “anime” without being so over the top they break verisimilitude.
Both are minor complaints. Rise is still a great game and I did play it for a good while on the Switch, it’s just not scratching the MH itch like World does.
- Comment on The Weekly 'What are you playing?' Discussion 10 months ago:
Gave Valheim another shot.
The last couple times I’ve tried it I struggled picking up momentum and progressing in the game, as the initial tutorial seems to be missing a few key steps so I end up spinning my wheels not knowing what to do next.
This time I had Christmas break time to fuck around and find out. Pushed through the initial hurdles and actually made decent progress, including soloing the first boss. It’s a solid game so far, but it could communicate its expectations a bit more clearly.
I picked up Monster Hunter World again last night after playing some Dark Souls Remastered and itching for more of that style combat. I forgot how much better it was than Rise, and I never got around to playing Iceborne. Having a lot of fun with the new stuff, and I think it’ll be my default game this week.
- Comment on The Weekly 'What are you playing?' Discussion 11 months ago:
Reus is great! I spent a summer several years back sinking my teeth into it good. It really scratches the itch for playing Civilization when I don’t have time to play Civilization.
I never did get all the achievements. Some of them are crazy hard to pull off within the time limit. Good luck to you if you end up sticking with it.
I’m quite looking forward to Reus 2.
- Comment on What were the best and worst games you played in 2023? 11 months ago:
I didn’t have an issue with that in Remnant 1, but I think it was improved on that front. There’s more enemy variety, with several fodder mobs and elites with unique gimmicks, and some of the bosses are straight up weird. The maps are still procedurally generated, but there are more types of maps in the pool. They do still feel samey when you get two maps that use the same chunks, but there is less overlap from map to map.
They also made the area progression part of the world proc-gen, so you can encounter the areas in a different order on different play-throughs. That does help keep the replayability fresh, but it doesn’t fix the issue. It just sort of sweeps it under the rug so that it takes more playthroughs to notice.
- Comment on What were the best and worst games you played in 2023? 11 months ago:
Best: Factorio - The factory must grow.
Vampire Survivors - They keep releasing new content, and I keep devouring it. This game is even more addicting than Cracktorio.
The Murder of Sonic the Hedgehog - Best April Fools joke this year, and a solid light visual novel in its own right. This was a pleasant surprise.
Remnant II - My choice for Game of the Year this year. TotK let me down, and while BG3 is solidly in the #2 spot I don’t really vibe with it. Remnant II is an excellent sequel that builds on the strengths while fixing the weaknesses of its predecessor. It’s a hell of a game that still manages to stand out in a year stacked with great titles.
Note: I didn’t play AC6 or the new Street Fighter, so I’ve got no opinion on how they match up.
Worst: Keywe - A puzzle game where you play as Kiwi birds managing a post office in Australia. Not my thing, but my sister likes it and wanted to play the multiplayer with me. We played online and holy hell this game’s netcode is broken. We kept desyncing mid-puzzle and then whoever was hosting would have to finish the puzzle while the other stood and watched because they couldn’t see the actual gamestate. It’s probably a fine game as a solo or local play experience, but it left a sour impression.
- Comment on The Weekly 'What are you playing?' Discussion 11 months ago:
I wanted more Vampire Survivors content when I’ve already finished Vampire Survivors. I just discovered that Survivors is a genre now, and there’s a ton of copycat games of varying quality. I’m poking around looking for good ones.
Picked up Spellbook: Demon Slayers because it was a $5 game on sale for a dollar off. It’s still in early access, and that shows. It’s clearly unfinished but it’s got good bones.
Pros: Solid mechanics. Solid variety of spells and builds. Nice variety of endgame and meta progression systems with a reasonable amount of grinding.
Cons: Only three indistinguishable maps, limited enemy variety, and I’m not a fan of the endgame being effectively gated by farming endless mode. I like Vampire Survivors having games effectively limited to 15-30min sessions with all content doable within those constraints, endless mode optional, making time commitments much more predictable and reliable. Spellbook: Demon Slayers is much less respectful of your time.
Still, promising game overall. Solid 6/10 as-is, with a tentative 8-9/10 if the devs can follow through to a finished product. Looking forward to future development. Would love recommendations for other games in the genre that scratch that itch.