Was it really? I’ve seen this figure thrown around a lot and why we can ignore the layers upon layers I still thought it to be bigger. At least the size of Limgrave + Weeping penisula
rockerface@lemm.ee 3 months ago
Yeah, and SotE was the size of Limgrave
MarcomachtKuchen@feddit.org 3 months ago
simple@lemm.ee 3 months ago
It’s not, but when asked in an interview Miyazaki said it was the size of limgrave. Clearly it’s way, way bigger.
MarcomachtKuchen@feddit.org 3 months ago
Thank you. I missed some of the pre release interviews
voracitude@lemmy.world 3 months ago
I think this was a reference to Miyazaki saying it’s the size of Limgrave: gamerant.com/elden-ring-dlc-map-size-shadow-of-th…
Like OP meant
Yeah okay Miyazaki, “smaller games”, like how SotE was “the size of Limgrave”
rockerface@lemm.ee 3 months ago
Yep. What I’m saying is Fromsoft like to underpromise and overdeliver, which is a breath of fresh air compared to most other AAA studios and overall very based.
Also I might be biased from Brandon Sanderson’s books, which seem to get thicker with every new novel despite his apparent efforts to have mercy on the publisher
MarcomachtKuchen@feddit.org 3 months ago
Life before death!
voracitude@lemmy.world 3 months ago
Lol I think we were replying to the guy at the same time even - don’t worry, I gotchu (☞゚ヮ゚)☞
And no you right, about FromSoft and Sanderson - that guy’s a hero, in my book! I got my little sister into his work, she just finished the Mistborn/Alloy saga, so I gave her Stormlight to start on. So good.
MarcomachtKuchen@feddit.org 3 months ago
Thank you, I’ve missed the interviews before release.
voracitude@lemmy.world 3 months ago
Np dawg, I gotchu 🙌 I barely remembered myself, it’s been a while!
bassomitron@lemmy.world 3 months ago
Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.
derbolle@lemmy.world 3 months ago
(stacked 6 times)
Wootz@lemmy.world 3 months ago
The verticality is absolutely the best part. My biggest gripe with Elden Rings world is that it’s an “open world” game in kind of the same way Ubi games are. Traversal is largely trivial, so you stop paying attention to the map after you’ve reached major areas.
In my opinion, Dark Souls I is also an open world game, but instead of a 2D map all the zones are tangled up together in a confusing but interesting web.
Shadow of the Erdtree brought some of that back by having zones stacked on top of each other to a much heavier degree than the base game, while also segmenting off geographically close regions.
I wanted to be a level designer for a lot of years, so this is admittedly a bit of a soft spot for me, but I absolutely loved having the game world come at you as as a challenge, almost a character to be fought and bested, outside the legacy dungeons.
rockerface@lemm.ee 3 months ago
Agree, it felt so satisfying reaching an area and realising “hey, I saw this spot from afar in the beginning of the game - and now I’m here”