the lack of depth was what really made the game a disappointment
this right here. I didn’t experience any bugs at all on pc but the game is just bad, the world doesn’t feel lived, in and the gameplay is just meh (some guns were fun though)
Comment on Cyberpunk 2077 Phantom Liberty - Gameplay Trailer | gamescom 2023
li10@feddit.uk 1 year ago
Did they ever actually get the game working as it should?
I checked getting on for a year ago and apparently it was still in a bit of a state then.
That being said, even though people were furious about the performance, the lack of depth was what really made the game a disappointment.
the lack of depth was what really made the game a disappointment
this right here. I didn’t experience any bugs at all on pc but the game is just bad, the world doesn’t feel lived, in and the gameplay is just meh (some guns were fun though)
Working public transit would have gone a long way towards this kind of immersion. It’s a damn shame too, because the system technically exists, and there are even placeholders for stations.
I think there were a lot of resources put towards getting the whole damn thing to run on last gen XB and PS4 which just made so many things impossible, and obviously you dont really want to have a couple versions out there without feature parity. They ended up with it anyway, but I think we may have seen a more complete product on launch had those dev resources not been needed for the older consoles.
It strikes me as odd just how much fanboys can stretch their fandom of anything. Promise space and universe, best and the biggest ever. Deliver local park bench in average texture quality. Then after, now mandatory, apology JPEG on Twitter they release HD version of same texture and everyone goes “ooh, aaaah, it’s good now”. As if the rest was never promised. One needs look no further than Crowbcats videos for these downgrades.
Only company that did the right thing was Hello Games, who sat down and worked their ass of and gave all the fixes for free and implemented everything promised.
HG hasn’t implemented EVERYTHING as promised. Honestly…
The game is a lot better. Spent some hours with it via Game Pass. I enjoy it way more versus Day 1 release. But the core mechanics are still a problem. That loop of “mine, find stuff, build a quick base (new), leave planet” is still present. They’ve just added extra stuff to do, but that little quirk is what makes the game get boring REALLY fast. Even the planets are still single biome which creates this lack of need for exploration.
Well, the loop is no longer necessary apart from fixing your ship. I played it that way and completed a game without a single base. I had to place some buildings to progress with initial quest line but I never maintained it or got back to it for anything other than to progress quest line.
As for content, yes, there could always be room for more but it’s far from empty and boring. You can manage fleets now, manage villages, do daily quests with other people, etc. There are things to do. Things to discover. Hunting for unique ships is especially interesting as they are located in specific planets and specific universes so use of gates is necessary.
So far game had many DLCs, all of which were free. They sat down and worked hard until game was complete. CDPR on the other hand still doesn’t have many things they’ve promised and now there’s DLC for 30€, while base game is still 60€. Still unpolished and buggy, lacking content promised initially.
At the end of the day this is all subjective so far be it from me to claim objectivity. That being said I don’t think you could really classify a lot of that as “things to do”
Managing fleets is just about W keying in space until you see a frigate and buying a couple ships with high stats. But in my experience stats don’t even really matter because the missions are almost always a success anyway. Speaking of fleet missions they are imo the most mobile game-y “come back in 26 hours” passive resource thing imaginable. No interactivity, just press a button and come back later.
Managing the village was fun for the first I’m gonna say 2 hours. Now it’s just another passive resource that pays out every 24 hours and makes me do some combat every time I visit. That well is about 2 inches deep and produces just enough water for me to call it a feature.
Daily quests are very samey. A lot of fetch quests for miscellaneous doodads that basically boil down to "go to the same terrestrial bunker you’ve seen 100 times on 100 worlds, Kill some sentinels (or bugs), interact with console, Get some cryptic dialog, return to quest giver, receive dosh. Again, Kinda fun at first, gets boring as hell very quick.
Ship collecting is at least interesting in that the RNG and strategy mesh nicely. But without any way to customize your ship outside of just finding one that looks the way you want there’s nothing more to do with them besides look at them. There’s no real reason to have more than 1.
Listen I don’t think the game is particularly bad. I’d even say it’s an upper tier “podcast game”, hell I have 100+ hours in it over like 3 years myself. But let’s not kid ourselves and say it’s a great game. It’s a perfectly Passable time waster to keep your hands busy while you do something else like chat with friends or read an audiobook (see: “podcast game”)
The 1.5 release (Feb 2022) was where it went from pretty good on some platforms to really good on Stadia and next gen. I can’t speak to PC, personally as I’ve only played on Stadia and PS5, though.
It plays well on PC too. It was mostly last-gen consoles that had issues iirc.
Yeah, I played it day 1 on PC. Game mechanics issues aside (which are consistent between versions), it ran pretty well and I never even encountered anything game breaking. I suspect the PC version was actually the best at launch (probably still is since it’s ported to other systems).
Those last gen versions should never have even been attempted.
Foggyfroggy@lemmy.world 1 year ago
I played the whole thing on ps5, did about 90 hours. It’s good now. Especially the mantis blades that come out of your arms and the quick hacks that let you control the cameras then hack all the guards so they shoot themselves or fry their implants. I did a ninja hacker build. Totally op but it was still fun. And I’ve heard good things about the gorilla arms.
The city feels more alive on ps5, lots of people, and I never had any issues with the cars or motorcycle glitching. If you like cyberpunk stuff it’s worth it and the dlc is coming out. There are areas where you can tell where they had to pull back, like the clothing options which all suck and the body stuff which has no purpose or unless you are changing clothes. Also I didn’t like V’s voice character at first but it grew on me. The acting is good all around.
cowfodder@unilem.org 1 year ago
I stumbled into ninja hacker as my build too. It’s so fun!