I don’t have numbers on this, but I’ll bet the percentages on mobile studios struggling financially are even worse.
Plus, there may be too many games, but I’ll put an asterisk on there that there are too many long games. When so much of it is designed to keep you coming back to this one particular game over and over again, there’s less room in your life for other games that you otherwise would have been willing to buy. I’ve got a list of 14 games that came out this year or have release dates this year that I’m interested in getting around to still, on top of the 8 games that I’ve already started or finished, plus another 8 that are expected to come out this year but don’t have release dates yet…and I’m still going to spend a few hundred hours across three different fighting games that I’ve been playing for years.
echodot@feddit.uk 5 months ago
It helps to make games people actually want. I know that seems obvious, but so many game studios just make games that are fine, but are not exactly inspired.
ampersandrew@lemmy.world 5 months ago
Even if they did, those inspired games can get lost and fail to find their audience in the sea of games that are fine.
nikaaa@lemmy.world 5 months ago
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This applies for computer games as well.
Just saying “just make a game that people actually want” doesn’t really help.
echodot@feddit.uk 5 months ago
What I mean is don’t make 48 Assassin Creed games. They’re fine of course but when was the last time you were actually excited by one?
nikaaa@lemmy.world 5 months ago
fair