Because elden ring lags and struggles to keep fps at 60 sometimes with a 3080, why even try to go higher. I’d also saybthay playing ultra wide gives a vision advantage and PvP and invaders being a thing I’d prefer not.
Comment on Elden Ring: Shadows of the Erdtree will come with a day 1 patch with various improvements
PrinzKasper@feddit.de 4 months ago
Sad that they aren’t adding support for ultra wide and more than 60fps. Armored Core supports those things, why not Elden Ring?
fushuan@lemm.ee 4 months ago
SpacetimeMachine@lemmy.world 4 months ago
I play on a 3080 ultra wide 1440p and I never drop below 70. Unless I turn raytracing on which honestly is not worth it at all.
Kolanaki@yiffit.net 4 months ago
How do you not drop below 70 in a game with a 60fps cap?
SpacetimeMachine@lemmy.world 4 months ago
Flawless widescreen has an fps uncap option as well as letting the game fully support ultra wide. (The game is fucking stupid and renders in ultra wide anyway and then just puts black bars to force 16:9) You of course have to play without online features because you can’t use anti cheat at the same time.
Kolanaki@yiffit.net 4 months ago
The animations are tied to the frame rate on the engine, IIRC so higher FPS is not something they can easily add.
LaserTurboShark69@sh.itjust.works 4 months ago
Yeah this makes me salty. Biggest game of the 2020s and it doesn’t have proper PC settings
Muscar@discuss.online 4 months ago
Feels very on brand for the AAA game market right now, even though From Software aren’t generally shitty like that.
tomalley8342@lemmy.world 4 months ago
Dark Souls 1 and 2 had notoriously horrible PC ports, and Elden Ring was one of the only games that Valve stepped in to fix themselves through Proton due to its horrible stuttering. Regardless of their intentions, their familiarity with PC hardware is still definitely a “work in progress”.
lorty@lemmy.ml 4 months ago
Actually From Software is pretty crappy when it comes to this sort of thing.